WiiGeePeeYou (Hollywood) what IS it ?

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These new screens look less impressive IMO. Maybe it's the new art style,but they look more cartoony and flat.
 
ninzel said:
These new screens look less impressive IMO. Maybe it's the new art style,but they look more cartoony and flat.
Are you talking about Raving Rabits, because that just might be their intention.

Edit: On the other hand, has anyone ever heard about those free Wii-devkits being handed out to small developers?
 
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There are a handful of new Red Steel screens at IGN. The lighting definitely looks better than what came out of E3, but still not at the trailer quality, which is disappointing.
 
fearsomepirate said:
There are a handful of new Red Steel screens at IGN. The lighting definitely looks better than what came out of E3, but still not at the trailer quality, which is disappointing.


Very, very disappointing:cry: .
 
remind me, what exactly was the Red Steel trailer?

*a prerendered render target
or
*realtime on a higher-end GPU with more performance than Wii / Hollywood

I just watched the wmv version of the trailer on gametrailers.com - the lighting is very nice plus there seems to be a significant amount of anti-aliasing.
 
sfried said:
Are you talking about Raving Rabits, because that just might be their intention.

Edit: On the other hand, has anyone ever heard about those free Wii-devkits being handed out to small developers?

No I'm speaking about Red Steel. And I still can't tell how you guy's can see differences in lighting. The only time I really notice differences in lighting is when I see the game in motion playing in front of me.
What is it you guy's see from one sreenshot to the next from the same game that looks different?
 
Red Steel:

Now
New

Then (pre-baked PR bullshots)
Old


Somehow, I got to believe that they just receive a devkits one month before E3 and they just cooked something that looked impressive enough. Otherwise, the graphics wouldn't have taken such a downturn. The new shots aren't even close to the first ones.
 
well.... looking at the screenshots of the older, nicer-looking Red Steel, it does not look pre-rendered, it just looks like it's done real-time on a mid-range PC GPU such as X1600 or something like that.
 
Megadrive1988 said:
well.... looking at the screenshots of the older, nicer-looking Red Steel, it does not look pre-rendered, it just looks like it's done real-time on a mid-range PC GPU such as X1600 or something like that.

I didn't think that they were prerendered. But it seems that everyone at UbiSoft (Red Steel team and Rayman team) were overly optimistic when estimating the hardware and now they've to cut back.
 
hupfinsgack said:
Somehow, I got to believe that they just receive a devkits one month before E3 and they just cooked something that looked impressive enough.

Geeze, do people ever read it from the horse's mouth or not?
Red Steel Dev Blog said:
In May, the graphics of the E3 demo were a work in progress. Remember, we are working on a console that is also currently in development. The console's calendar therefore conditions our own calendar. We received the Wii kit one month prior E3. It was just too short to implement the style we had in mind in the E3 version at that time.
 
hupfinsgack said:
I didn't think that they were prerendered. But it seems that everyone at UbiSoft (Red Steel team and Rayman team) were overly optimistic when estimating the hardware and now they've to cut back.


I agree with that -- unfortunately :/

if the actual game is to reach the level of the trailer - a.) Hollywood will have to be strong enough, and b.) the development team will need a number of months into 2007 to get it all done, including perfecting the control system.
 
I wonder if it would be really needed that much power to do the RS trailer, and why isnt still the same gfx/animation (lower specs, dificult to do within the time limit, lack of proper HW till now (isnt final dev kits supossed to come by now?), hard to do with the HW ...?).
 
hupfinsgack said:
Then (pre-baked PR bullshots)
I see nothing bull about that whatsoever, apart from the added antialiasing, which is commonplace in PR shots. The scene looks very similar to the new shot you linked to, it's just the lighting that differs (bright vs. dark room). That's all I could see without breaking out the ol' f-boy over-analyzing magnifying glass...

Somehow, I got to believe that they just receive a devkits one month before E3 and they just cooked something that looked impressive enough. Otherwise, the graphics wouldn't have taken such a downturn. The new shots aren't even close to the first ones.
I've no idea what you're talking about man. The graphics look just the same to me, down to the same type of vertex-lit gouraud-shaded highlights on character models and the player's weapon.
 
Guden Oden said:
I see nothing bull about that whatsoever, apart from the added antialiasing, which is commonplace in PR shots.
Plus the additional resolution that's why I called them bullshots. BTW, I am not the first one to call them that. Just ask Shifty ;-)

The scene looks very similar to the new shot you linked to, it's just the lighting that differs (bright vs. dark room). That's all I could see without breaking out the ol' f-boy over-analyzing magnifying glass...
I've no idea what you're talking about man. The graphics look just the same to me, down to the same type of vertex-lit gouraud-shaded highlights on character models and the player's weapon.

The gfx have deteriorated: E.g.: the textures are lower resolution (Look at the glass shards).
 
pc999 said:
If you prefer compare to this one.

http://media.wii.ign.com/media/821/821973/img_3784412.html

Compare for example the light in the hands, does it seems the same thing?
See others from trailer.

http://media.wii.ign.com/media/821/821973/img_3556228.html
http://media.wii.ign.com/media/821/821973/img_3556236.html

We should restrict ourselves to comparing screenshots of same resolution. Moreover, the second ones are screen grabs (from a video filmed off a video wall?) which doesn't improve quality.

EDIT:
e3-red-steel-screens-20060501034103730.jpg

Video Wall? Take a look at the bottom
 
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Haven't seen any post-E3 shots with lighting like on the hand here:
http://revolutionmedia.ign.com/revo...40/e3-red-steel-screens-20060501034053043.jpg
I also don't think that hand looks Gouraud-shaded, but I could be wrong.

You do see some of that glowy outline on the characters in the newer shots, but it doesn't look as vivid or smooth. The lighting just looks flatter in the new stuff. Skin especially seems to look lifeless compared to the original shots.

I wonder why Nintendo has gone with such a low-powered console. It really does not sound like it has modern shaders. In the recent Ubi interview, the guy says shaders aren't Wii's strength and stuff has to be done in texutres--much like Gamecube. And if Wii had DX9ish shaders, I'd think anything X360 or PS3 could do could be downscaled. So the question is why. After all, they've been putting X series ATI chips in laptops for a while now. My guess is some combination of the following:

1. The wireless stuff is expensive enough and Nintendo is dead set enough on not losing billions on a risky venture that cutting GPU transistor count to an absurdly low level and not burning a lot on R&D is saving them significant $$$. Unlikely.

2. It's a political statement. Nintendo wants to prove you don't need lots of horsepower to be successful in the home console market. Likely.

3. They want to reign in development costs and more or less force developers to keep budgets and development times under control on Wii. Likely.

4. Backward compatibility with Gamecube ended up being more complex than they thought with a truly modern GPU, and they have been dead set on using Twilight Princess to leverage Wii sales for some time now. Moderately likely.
 
hupfinsgack said:
We should restrict ourselves to comparing screenshots of same resolution. Moreover, the second ones are screen grabs (from a video filmed off a video wall?) which doesn't improve quality.

It is? Didn't look like, anyway it looks just like the movie/ss they have on the official site so you can look at those if you prefer, which BTW would make them lier's.

fearsomepirate said:
1. The wireless stuff is expensive enough and Nintendo is dead set enough on not losing billions on a risky venture that cutting GPU transistor count to an absurdly low level and not burning a lot on R&D is saving them significant $$$. Unlikely.

Agree, plus from their own comments they would only need 1/4 of the power/memory to run the same game, should be hard losing that much money that way.

2. It's a political statement. Nintendo wants to prove you don't need lots of horsepower to be successful in the home console market. Likely.

3. They want to reign in development costs and more or less force developers to keep budgets and development times under control on Wii. Likely.

They could do those with a X1400 level card and a low end 970FX (with very low prices for HW and dev cost (no HD, no to many polys, just "basic shading"....) too) so I doubt.

4. Backward compatibility with Gamecube ended up being more complex than they thought with a truly modern GPU, and they have been dead set on using Twilight Princess to leverage Wii sales for some time now. Moderately likely.

I wonder if would be that hard to create something better and keep BC (see PS2/3 even being really different architectures) plus a few minor upgrades to LoZ would incentive people to buy it.

Personally I find strange this game look so bad, because at least 1)several others looked much better (eg including M:G/MP3) +2) ATI said it is just the tip of the iceberg 3) Ubi keeps telling us that Wii is more powerfull than XB but every exclusive XB game (even Halo) look better. Maybe it is not the HW.

I still have doubts if it will be really that underpowered to not be even able to run some ports from UE3/next gen UBI games (info and some "rumors" from the past (even recent like Gearbox support) still haunting me:LOL: ).

Anyway IMO I am very disappointed with wii, most games cant really bring something new to the table, most just some partial innovation or fail like RS, besides Wii Sports like (I guess that it is needed time to it) they didn't show anything new yet. The specs (so it seems) will not open any doors too, on the top of that it is too pricier for what offers.
 
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