How do you know that though? Just because any new engine couldn't be Unreal Engine 3 in all its glory doesn't mean it couldn't be better then the current Unreal Engine 2 on GC/Wii
Incidentally I was going to post this in the Unreal Engine 3 on Wii thread, but its closed so I'll post it here instead:
So it looks like we might end up seeing once and for all wether this can be done and what advantages it may bring.
Incidentally I was going to post this in the Unreal Engine 3 on Wii thread, but its closed so I'll post it here instead:
Wired: It's also tough to ignore the success of the Wii at this point. Do you guys have any plans to be in that space?
Mark Rien: Hey, we're in that space! Red Steel, Splinter Cell -- those use our previous engine technology. There's a Brothers in Arms game as well. there will be quite a few games on the Wii that we get a little involvement from us. But it's not in our plans to bring Unreal Engine 3 to the Wii. It's really designed for next-gen, high-definition. One of our licensees has been porting it, and they might be successful at that, and that would be great if they do it. It's doable, but not something that we're going to focus on.
So it looks like we might end up seeing once and for all wether this can be done and what advantages it may bring.
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