http://wii.ign.com/articles/760/760682p1.html
New Wii game to analyze.
IGN Wii: Dewy's Adventure looks to use a top-down perspective and appears very different from Elebits. Elebits was all about manipulation of objects in the environment. Does Dewy's Adventure use heavy physics in the way that Elebits did?
Mukaitoge: For Elebits, we placed a great degree of emphasis on physics. We did not focus much of our energies on the graphical presentation of the game. For Dewy's Adventure, we spent all lot of time on perfecting our graphics technology. We worked hard on our textures. We are very proud to say that we have implemented normal mapping in Dewy's Adventure.
IGN Wii: This may be the first game that we have seen with normal mapping. We weren't really sure if the Wii supported it.
Mukaitoge: Really? We used normal mapping for some of the bosses in the game. If you look closely at the trailer, you can see normal mapping on the boss character at the end.
It is subtle and it isnt much (ie not full screen) but it is there (final yellow guy), overall the game looks very nice, much better than Elebits. I wonder if there is, and if so which ones, sacrifices had been made to get it.
Plus (gfx wise?).
IGN Wii: Do you think the Wii is capable of much more on both a control and graphics level than most developers are doing so far?
Mukaitoge: I think Wii is very capable, and we can do much more with the system.