It was originally supposed to have:
~1.0 Ghz CPU
~333 Mhz GPU
~128 MB RAM
Feh.
According to who?
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It was originally supposed to have:
~1.0 Ghz CPU
~333 Mhz GPU
~128 MB RAM
Feh.
According to who?
IGN...like I mentioned in the post.
Since when did IGN ever mention those clock speeds for Wii?, never mind a year ago. I'd be interested in a link.
In yesterday's article, we wrote that Revolution would include 128MBs of RAM
Exact clock rates were not disclosed, but one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done."
We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.
I ask this because IIRC I saw in a forum that GC is supossed to have vertex shaders or something else to help with the rendering and that is why they latter upgraded the CPU (althought I dont know if this info is legit or no).
According to the various devs here, GC has a very strict T&L engine. It's similar to what was onboard DirectX7 accelerators. It's no vertex shader.
Matt at IGN in a chat session yesterday mentioned that devs were indeed trying to put UE3 engine to use on Wii. Though my question is, what does UE3 offer to Wii/GC architecture that UE2 can't?
Surely, the wii is just in line with current gen. excluding 360, and therefore leapfrogs off the back of all the RnD done over the last 4 years, it just kinda leaves off where the xbox finished, thats great for devs i think.
BTW a new video (off screen) from CoD3, from what we can see personally gfx and fx overall seems quite good compared to last gen , specially lighting and the big, complex and detailed scenarios. But caractheres (because of?) their animation and AI seems weak.
Matt at IGN in a chat session yesterday mentioned that devs were indeed trying to put UE3 engine to use on Wii. Though my question is, what does UE3 offer to Wii/GC architecture that UE2 can't?
The only thing I can think is that tools and/or multiplatform games are good reasons for that but if, as darkblu says, is that hard to put it on Wii wouldnt be such advantage wasted? If this isnt the reason what would be the diference between upgrading UE2 or downgrading UE3? Does he says anything else?
On a more tech side once that UE3 is made only for DX9 level HW, how can they make it work on Wii
Oblivion this was said in a live chat session at ign, but I think gonintendo was showing screenshots or something of the transcript from that chat I heard on the boards though from members.
Wouldn't matt's comment suggest at the very least Hollywood is certainly more capable then flipper? No nothing else was said from that comment except developers were attempting to make the engine work albeit stripped down or tweaked to Wii.