WiiGeePeeYou (Hollywood) what IS it ?

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Since when did IGN ever mention those clock speeds for Wii?, never mind a year ago. I'd be interested in a link.

Actually, those numbers (minus the 128 are from me calculating).

http://wii.ign.com/articles/673/673799p1.html

In yesterday's article, we wrote that Revolution would include 128MBs of RAM

Exact clock rates were not disclosed, but one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done."

We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.
 
Ah right I see, I forgot that article was right at the end of 2005.. Anyway the article doesn't really ever claim that those clock speeds were planned, nor that amount of ram was planned either. It seems more like vague comments being interpreted and then re-interpreted/clarified as they hear more from developers.
 
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BTW a new RS gamplay movie, AI seems very impressive in comparition to almost every FPS out there, probably (at least?) on the level of FEAR and GoW from what I have seen/read. Overall particles fx, destruction, physics, animation seems to be better than most UE2X games and gfx seems to be (at least) on pair. Given the engine, the time of dev, the controls and being a launch game it seems good.

Seems like they didnt lied when they said they want good AI and it is probably needed for the gameplay as it seems that if the AI had been worst than this the game would be much less interesting IMO.
 
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I ask this because IIRC I saw in a forum that GC is supossed to have vertex shaders or something else to help with the rendering and that is why they latter upgraded the CPU (althought I dont know if this info is legit or no).

According to the various devs here, GC has a very strict T&L engine. It's similar to what was onboard DirectX7 accelerators. It's no vertex shader.
 
According to the various devs here, GC has a very strict T&L engine. It's similar to what was onboard DirectX7 accelerators. It's no vertex shader.

I know that, what I am asking is if vertex shaders is one of the rumured downgrades (like the 8-16MB of edram).
 
BTW a new video (off screen) from CoD3, from what we can see personally gfx and fx overall seems quite good compared to last gen , specially lighting and the big, complex and detailed scenarios. But caractheres (because of?) their animation and AI seems weak.
 
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Matt at IGN in a chat session yesterday mentioned that devs were indeed trying to put UE3 engine to use on Wii. Though my question is, what does UE3 offer to Wii/GC architecture that UE2 can't?
 
Matt at IGN in a chat session yesterday mentioned that devs were indeed trying to put UE3 engine to use on Wii. Though my question is, what does UE3 offer to Wii/GC architecture that UE2 can't?

The only thing I can think is that tools and/or multiplatform games are good reasons for that but if, as darkblu says, is that hard to put it on Wii wouldnt be such advantage wasted? If this isnt the reason what would be the diference between upgrading UE2 or downgrading UE3? Does he says anything else?

On a more tech side once that UE3 is made only for DX9 level HW, how can they make it work on Wii:?:
 
Surely, the wii is just in line with current gen. excluding 360, and therefore leapfrogs off the back of all the RnD done over the last 4 years, it just kinda leaves off where the xbox finished, thats great for devs i think.
 
Surely, the wii is just in line with current gen. excluding 360, and therefore leapfrogs off the back of all the RnD done over the last 4 years, it just kinda leaves off where the xbox finished, thats great for devs i think.

Except because the Wii does that, it ceases to be a competitive environment for more traditional games. Doesn't do the devs a heck of a lot of good it they can't make their games competitive on the wii, because such games will only sell on the more powerful systems. To be honest though, I'd like to see grand theft auto on wii. Not much in the way of innovation for that series in quite a while, but if they could do something similar with the wii's controller that they did with the advanced 3d capabilities of last gen, well that'd be a nice amount of innovation.
 
The only thing I can think is that tools and/or multiplatform games are good reasons for that but if, as darkblu says, is that hard to put it on Wii wouldnt be such advantage wasted? If this isnt the reason what would be the diference between upgrading UE2 or downgrading UE3? Does he says anything else?

On a more tech side once that UE3 is made only for DX9 level HW, how can they make it work on Wii:?:

Wouldn't matt's comment suggest at the very least Hollywood is certainly more capable then flipper? No nothing else was said from that comment except developers were attempting to make the engine work albeit stripped down or tweaked to Wii.

Oblivion this was said in a live chat session at ign, but I think gonintendo was showing screenshots or something of the transcript from that chat I heard on the boards though from members.
 
More CoD3 videos (direct feed), presenting a level already showed to PS3, at the first glance it look just like a shaderless version of the later.


Wouldn't matt's comment suggest at the very least Hollywood is certainly more capable then flipper? No nothing else was said from that comment except developers were attempting to make the engine work albeit stripped down or tweaked to Wii.

This one would but he also said that Wii is just like a GC and that wouldnt have shaders, or even 16MB of edram... Anyway I do expect (hope) for some improvements but mainly "natural extentions" to GC architeture not a feature set that is almost two gens haed of the GC, eg the RS trailer as good looking as it is, seemed to not use advanced shaders but use use mostly (the kind of) features already on GC (TnL, bloom, self shadowing...).

So, unless the Wii does have DX9 level features, how will they put it working UE3 on the Wii if they cant (on the PC version at least) use a lower features set? Will they just replace some parts of the engine, rewrite, offload to the CPU...?
 
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