Like the number of open pages? They probably have enough wiggle room to have that accounted for already.Q: Based on past discussions (foggy), are there possible issues with the consolidation of memory chips as shown in the Xbox 360 chart? I know there was some negative vibes about consolidating the 8 chips into 4 due to some technical issues (like addressing and effective bandwidth?)
Anything thoughts?
This isn't a "classic" console anymore like the Gameboy where you can pretty much take a look at what your code is doing and then predict precisely what it'll be 1000 CPU cycles later and rely on that. The days of such pure and tightly specified single-task machines seem to be over. Everyone runs a multitasking OS now that can at any time throw little messages on the screen, download stuff, probe new USB devices etc.
It would be a surprise if any such small change in memory performance characteristics could break a game any more than an incoming message.