Wii, Xbox 360, PS3 and future revision + info!

Discussion in 'Console Technology' started by StefanS, Dec 29, 2006.

  1. Rolf N

    Rolf N Recurring Membmare
    Veteran

    Joined:
    Aug 18, 2003
    Messages:
    2,494
    Likes Received:
    55
    Location:
    yes
    Like the number of open pages? They probably have enough wiggle room to have that accounted for already.

    This isn't a "classic" console anymore like the Gameboy where you can pretty much take a look at what your code is doing and then predict precisely what it'll be 1000 CPU cycles later and rely on that. The days of such pure and tightly specified single-task machines seem to be over. Everyone runs a multitasking OS now that can at any time throw little messages on the screen, download stuff, probe new USB devices etc.

    It would be a surprise if any such small change in memory performance characteristics could break a game any more than an incoming message.
     
  2. Geo

    Geo Mostly Harmless
    Legend

    Joined:
    Apr 22, 2002
    Messages:
    9,116
    Likes Received:
    215
    Location:
    Uffda-land
  3. Fu3lFr3nzy

    Regular

    Joined:
    Nov 22, 2006
    Messages:
    843
    Likes Received:
    2
    Location:
    SoCal USA
    I've always wondered this, but why dont they just go straight to 45nm process on their next revision?

    Is the technology not available yet? Is it a risk because the smaller gpu/cpu might become more faulty if rushed to the market this year?

    I dont get it :|

    Also, im sure 65nm already existed by the time PS360 were made, so why didnt they get manufactured with 65nm from the very beginning? Sorry, just wondered this stuff for a long time now.
     
  4. DeathKnight

    Regular

    Joined:
    Jun 19, 2002
    Messages:
    744
    Likes Received:
    4
    Location:
    Cincinnati, OH
    From what I understand the processes simply aren't mature enough, especially for such volume. You don't want to move to a smaller process unless you know you can get consistently good yields, otherwise you're going to be wasting a lot of money.
     
  5. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    65nm is still fairly new without production lines rolled out for most system. Who else apart from Intel has 65nm chips out yet? IIRC Sony said the were intending for 65nm from the beginning for PS3, but it just wasn't ready in time. XB360 obviously was too early for 65nm. Thus 65nm wasn't around for launch, and you certainly wouldn't wait for the next node as then you'd miss the savings of 65nm over 90nm. Thus you go with two shrinks. Each shrink can offer large savings, which is why PS2 went through about 5 or 6 process/half-process shrinks.
     
  6. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,955
    Likes Received:
    2,325
    Intel has been producing 65nM products for some time now and AMD just start offering 65nM products within the last two months. Other than those two companies, I don't think anyone else is offering 65nM in terms of cpu and gpu products.

    Intel has 45nM on the roadmap for late 2007, but I don't think we will see anything from anyone else on the 45nM front till late 2008 or early 2009.
     
  7. robofunk

    Newcomer

    Joined:
    Jul 27, 2005
    Messages:
    213
    Likes Received:
    3
    I seem to remember MS is using fabs all over the world. These smaller fabs will have a harder time transitioning to 45nm, hell AMD only just came out with 65nm.

    Here's one example of a 65nm deal MS made. There seems to be a deal with IBM for 65nm SOI tech so maybe the fact that AMD has finally got 65nm out the door is a good sign.
    http://www.charteredsemi.com/media/corp/2006n/20060420_microsoft.asp
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...