No he doesn't, he says that "early days Wii U" equals "maximized PS360" (which are quite far ahead of early days PS360), meaning the performance has to be quite a bit higherIwata says Wuu is about PS360 level performance:
No he doesn't, he says that "early days Wii U" equals "maximized PS360" (which are quite far ahead of early days PS360), meaning the performance has to be quite a bit higherIwata says Wuu is about PS360 level performance:
Fair point. I didn't notice this line:No he doesn't, he says that "early days Wii U" equals "maximized PS360" (which are quite far ahead of early days PS360), meaning the performance has to be quite a bit higher
Although they won't be starting from scratch if Nintendo are using a standard form of SM3.0/SM4.0 GPU. Still, he says he doesn't see the point in better graphics as he doubts consumers will notice, and he says better performance is bad for devs as they have to put in more work!:Iwata said:"Even though the other machines are six years old, they have the advantage now because developers are capable of maximising the graphic capabilities, while with the new machine they will have to start from scratch to create the most capable graphics. So the Wii U has that room for improvement."
He questions if the next-gen consoles will be powerful enough to be perceptibly different to current-gen. This is all pointing to lower specs, along with the current-gen showing at E3 (720p, 0AA)."My impression is that the things that happened with Wii v 360 or Wii v PS3 won't happen again," he says. "If they decide to increase the spec numbers, will the consumers be able to realise the difference enough so that they can understand it's much superior to today's machine? And also, if they beef up the processing power, that simply means much more work for software developers to take advantage of those spec numbers. So I have to ask the question if that type of differentiation really makes sense.
Maybe. Not obviously.Todays machine obviously refers to Wii U, not PS360.
But the E3 showings were this gen quality. That's equivalent to the E3 2005 showings for XB360 being the same quality as XBox. XB360 was a clear advance, rendering HD and more complex scenes, even if the hardware wasn't being fully utilised. PS2, the console with almost no dev support at all, managed to render clearly superior visuals to PS1 on its debut even though the hardware was so underutilised.The E3 games most likely will be quite a bit better looking (perhaps 720p AA or even 1080p, who knows) on release due reasons already discussed.
Or 4) The development started early on Wii, and developers have been using less powerful than final devkits when they've gotten the Wii U devkits, and only had a short while to use final devkits by E3, making the graphics notably worse than final product will have.
Past generations have been more brand-new than we'll have now with a continutation of existing SM architecture. PS1 to PS2 was a sea change, but the first showings for PS2 were clearly a massive improvement. Coupled with the rumoured specs, everything is pointing to current-gen performance, resulting in the current-gen looking games we're seeing.i'm not a programmer or a tech expert but, would that make sense if the final hw is totally "brand new"?
Option 4) requires Nintendo to have been working on Wii titles without a plan to introduce new hardware, and then suddenly spring new hardware on their software teams who have struggled to make ports. These devs would be presented with next-gen hardware but be unable to make anything more of it than current-gen hardware. Like I say, Wuu is showing current-gen qualities - the first time in history that next-gen hardware hasn't shown significant improvement over the previous hardware. The only sort of exception to that is Wii, which was last-gen hardware and so that's why it looked like last-gen hardware.
Simultaneously, the 3rd party developers used to working with SM3 and SM4 GPUs, who have console ports running at higher framerates and resolutions on PC, are porting over their PS360 titles without managing to gain anything from Wuu's hardware. The likes of SE and Epic are showing what next-gen engines would be achieving on next-gen hardware (which is current gen PC), while UE3 is enabling games like Batman on multiple devices but showing no improvements on Wuu. And Epic, supporters of potent hardware and champions of iPad for example, have backtracked on saying UE4 isn't coming to Wuu to say they haven't decided. If Wii U was that capable, why aren't Epic behind it the same as other hardware platforms?
I may yet be shocked and surprised, but the explanations for why Wii U isn't showing much to impress are sounding pretty convoluted to me, when the straight-forward explanation is a much easier fit.
At higher resolutions and added AA on superior hardware. I can understand just porting the same assets and not getting the most from the hardware, but when you have a massive abundance of processing power above the requirements of the existing game, you can add AA and framerate at virtually no effort. Or at least should be able to as long as the dev tools aren't crazy-odd! While on the other hand, 1st party titles can be making better use of the hardware.Funny, you should mention, that when you can find cases where PC versions of certain games are identical to ps360 conterparts.
Iwata says Wuu is about PS360 level performance:
There's a lengthy nterview here:
http://www.telegraph.co.uk/technology/video-games/e3/9328561/Satoru-Iwata-interview.html#
And:
Q: I was hoping to get some more details about the hardware, so in other words, the processing power and the GPUs. There’s been a lot of speculation about the power of the Wii U relative to current generation consoles or what may be coming down the pipe. I don't know if you can comment on this, but I would appreciate any details you might be able to provide about the relative power to 360 or PS3, or some other benchmark, to give us a sense of its capabilities other than the HD graphics.
Iwata:
Of course, because we have designed a new hardware system, we are using new technology and we are using new GPUs. But as we have to devote significant costs to the Wii U GamePad, if we were to apply the same level of enhancement that other console manufacturers shoot for to the processing power component, the Wii U would become extremely high in price, and it would not be affordable. In other words, we think that the way that the various console manufacturers are allocating their budgets to the hardware is different from the way that we allocate our budget to the hardware. Ultimately, we’re looking to maintain a price point for the Wii U that is reasonable in comparison to the value to be offered.
There is also another differentiation point here. While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilizing its full potential. Despite this fact, however, if you look at the game “Assassin’s Creed III,” which was recently announced or shown, you can’t see much difference when you compare it with games for other companies’ systems. I hope that helps you to understand a little bit better.
A quick Google says, as of Oct last year, there was nothing planned for Battlefield on Wii U. I'm not finding any articles about Wii U reportedly running FB2. Regardless, when it comes to collecting evidence, what you can see with your own eyes ranks a lot more strongly than uncertain comments.
Not that I disagree that much I just want to modulate your postSo...because MoH is coming to Wii U, that proves...what? How does that change the interpretation of what's currently been shown? And how Iwata talks about the hardware, especially the most recent open admission that they had other compromises thanks to the touch screen? Do you still believe Wuu has a lot more under the hood, enough to compete with next-gen consoles (assuming they don't do something unconventional), that's just not being shown yet but will appear when the console finally releases?
Past generations have been more brand-new than we'll have now with a continutation of existing SM architecture. PS1 to PS2 was a sea change, but the first showings for PS2 were clearly a massive improvement. Coupled with the rumoured specs, everything is pointing to current-gen performance, resulting in the current-gen looking games we're seeing.
Its never been a simple as which has the best tools as to how the lead platform is chosen in my experience. Often you choose a weaker platform in terms of performance, Though in recent times what actual platform we are leading on has become more blurred.
So...because MoH is coming to Wii U, that proves...what? How does that change the interpretation of what's currently been shown? And how Iwata talks about the hardware, especially the most recent open admission that they had other compromises thanks to the touch screen? Do you still believe Wuu has a lot more under the hood, enough to compete with next-gen consoles (assuming they don't do something unconventional), that's just not being shown yet but will appear when the console finally releases?