Indeed, we are in a minority.
Children won´t see the hardware and graphics evolution we have lived. They already have almost CG like graphics. They think that´s normal, that always has been there. Many of us, "hardcore" gamers, have grown counting pixels ( some of us started with pong ) and love gpu and graphics evolution as a science. This "hobby" will be lost like tears in the rain...
I do agree the WiiU is more than enough in term of specs for its intended targets.
Thing is Nintendo advocate for a bit more early on but others have been there already.
There is something that I find tougher to swallow is the single touch/resistive display.
Some firends of mine have kids, they've been playing with Iphone and smartphone since theirs youngest times.
I'm not sure if for that target going with lesser input was a wise choice.
Actually pushing further (I posted it already but was ignored or my pov was not considered seriously) I'm close to think that Nintendo could have gone with a tablet instead of WiiUmote.
Kids are more than used to touchscreen inputs, actually kids are more used to touch screen inputs than dual analogic sticks.
Plenty of adults have imho more experience with touch screen input than with pads.
The same applies to accelerometers.
My belief is that the main limitation of a tab in game setting is not the lack of any of the input you usually find on the face of a controller but the other ones (side buttons and triggers).
So my belief is that Nintendo could have gone further and take a greater risk (a bit like the Wii) and with a plain tab backed up by a set of side buttons/triggers.
The way the Wiiumote is set even with multitouch support it would be tough to use it as a tab as the device is way wider than the screen is.
Another thing that a tablet would achieve is that if the device takes off there are a load of downloadable game that could have been ported. I believe that the screen will set limitations.
Sometime I believe more is less. A (functional) tab would have gave editors a clearer target.
It would also have helped Nintendo imho. No need for a gimmicky approach.
They would have a easier time advertizing all the option the WiiU has as far as input are concerned: wiimote, core controller, WiiUmote.
As for the pretty interesting (especially for parents) option to play on the tab itself. I believe that that proper touch input and triggers would have done the job.
Either way they could give the option to use the "core" controller with the tab acting as a scondary screen (all it would have take is a quick stand like in archos products).