You're comparing the unreleased, unknown Wuu to the unreleased, unknown Rogue, and saying Rogue is comparable or possibly better. Based on what, exactly?im not talking about unreleased hardware...
You're comparing the unreleased, unknown Wuu to the unreleased, unknown Rogue, and saying Rogue is comparable or possibly better. Based on what, exactly?im not talking about unreleased hardware...
They don't need to do that OpenGLES has more than enough features.Open GL 4XX
The software issue is about cost/profit, nothing else, if a publisher thought they could make back a $30M budget on IOS devices they'd spend it tomorrow, right now that's just not considered feasible and I don't see that changing.
It's the same reason VITA will likely always (in it's lifetime) have more impressive games than even a superior tech IOS device. It has nothing to do with the hardware capabilities, it's a question of developers being willing to invest Millions of $ into a game.
I dont know why they would need to be exclusive. No machine is getting high budget exclusives outside 1st party
Nintendo is one of ARMs largest customers and a close partner, and they know very well what's going on in the handheld space. If they considered an ARM/ Imagination solution worthwhile, they would have used that in Wii U instead.Assuming Wii U is less powerfull than 360...then it is very possible that A6X would beat it...just by looking at some of the predictions a page or to back..both the ROPS and TMU's will be fairly similar...shader power is going to be alot higher on Rogue...
Apple used quad channel 32 bit memory..assuming they stick with 32bit and change u to LPDDR3 bandwidth would be in the ballpark..as well as being TBDR...
Likely 2gb ram?? 2-4 Cortex A15?? @1.5-2.0 ghz?? seriously its possible.
You're comparing the unreleased, unknown Wuu to the unreleased, unknown Rogue, and saying Rogue is comparable or possibly better. Based on what, exactly?
Nintendo is one of ARMs largest customers and a close partner, and they know very well what's going on in the handheld space. If they considered an ARM/ Imagination solution worthwhile, they would have used that in Wii U instead.
Assuming Wii U is less powerfull than 360...then it is very possible that A6X would beat it...
We're supposed to be speculating on what the Wii U's GPU is, rather than spelling out its business future based on unknowns.Ha, yea fair enough, but what are we doing here then??
What is your source for these things? You would know the exact SDK version (v.2.03), what the most up to date dev kit model is (v5), know that all the most popular middleware is running optimally with no disabled features on the WiiU dev kits, etc so I assume you either work with the dev kits yourself, know someone who does and is freely passing you info, or are culling this from the net in which case your tone about what rumors are valid and which ones are not doesn't make any sense. Since you seem absolutely confident in what the WiiU has inside maybe you could give more specifics about the CPU and GPU. I mean, if you can tell us the exact SDK version # surely some data on the current hardware wouldn't be hard to come by?
I get impression we are being duped into thinking this is a really weak console..when in fact its going to be at least 50-100% more powerfull.
Correct, & in some instances much more capable. Btw, both the tablet & console form factors are not quite finalized. Expect some changes at E3.
-Someone speculated some pages back WiiU GPU having 12TMU's 8 rops and only 160 ALU's...thats suicidal....that is unless they can sell the thing for a profit for £150 from release...doubtfull.
Correct, & in some instances much more capable. Btw, both the tablet & console form factors are not quite finalized. Expect some changes at E3.
The Wii U can still perform visual effects that the PS3 & 360 cannot. Which is only to be expected, why anyone here expected less is beyond my comprehension.
Nintendo spends hundreds of millions each year on R&D and the Wii U chipset is custom according to IBM and AMD. They have several hardware design teams in Japan, the US and Europe and have close partnerships with IBM, AMD and ARM since the late 90ies. You seem to have a very odd idea who Nintendo actually is and what they do.I don't know about that, i did mention that a few pages back..seems quite reasonable..maybe got a really good deal for the anticipated low end parts they are getting? perhaps they just want a tried and tested architecture for gaming? perhaps they are thinking about ease of porting from other platforms? perhaps they just can't be bothered to put in th R&D to make custom chips??..after all Wii U is launching this year..Rogue doesn't come till next.
What they do? DS, 3DS and Wii - that's what their extensive RnD investments have given us. Maybe they are creating custom chips, but the hardware they sell would be better if they used more potent standard components.Nintendo spends hundreds of millions each year on R&D and the Wii U chipset is custom according to IBM and AMD. They have several hardware design teams in Japan, the US and Europe and have close partnerships with IBM, AMD and ARM since the late 90ies. You seem to have a very odd idea who Nintendo actually is and what they do.