Acert, my apologies for the late reply. I do indeed have "sources" working with development kits, though the information is not flowing as freely as you may assume. The SDK version can actually be verified online, if you know where to look. I told you one aspect of the GPU, I meant the "lost in translation" comment quite literally, as my japanese is a tad rusty. Other than it being of a custom & more modern design, the GPU is as much of a mystery to me as anyone else here. (due not to a lack of trying to obtain the information, I assure you) Yes I know that custom is a nebulous statement, it is truly a matter of degrees. And no console GPU appears out of a vacuum, I'm trying to obtain information referencing its base. I had heard of the CPU target specifications some time ago online, & simply verified if these were accurate or not. Due to the late arrival of the system, I was expecting something much more powerful than the Xenon. Regardless, some information was shared freely, other information was not.
The details you seek, specifically clock speeds, SPUs, ROPs, FLOPs, TUs, etc, I do not possess. I would've certainly leaked them, if it would not compromise my sources' position. The V5 dev kit seemed to still be focusing on 3rd party engine optimizations, efficiency, etcetera. Perhaps including a 5-15% performance boost as well. A "transitional console" would be an apt description based upon what I've gathered thus far. No outrageous power claims, as Orbis & Durango will definitely outclass it. (the Durango much moreso, as MS have been imbibing the Mark Rein laced punch) The strength will, as I said previously, be in proprietary engine development. The Wii U can still perform visual effects that the PS3 & 360 cannot. Which is only to be expected, why anyone here expected less is beyond my comprehension.