So putting altogether, I could definitely see Nintendo shipping something like this:
CPU:
Tri cores from the embedded line.
OoO, no SMT
2MB of edram (the L2 cache basically)
CPU speed could be set anywhere between say 1.5 and 2Ghz
64bit bus to either 512MB of ram.
RAM would be DDR3, clock speed anywhere between 533 and 800 MHz
Bandwidth to the main ram would be anywhere between 8.5GB/s and 12.8 GB/s
between 10 and 15 watts
(I'm using
the info from this page because I believe that if that kind of budget ram is relevant to AMD low end gpu it is to Nintendo too).
GPU:
Caicos/ HD 6450 / HD 6400M
160 Stream Processing Units
8 Texture Units
16 Z/Stencil ROP Units
4 Color ROP Units.
64bit bus to 256MB of VRAM
RAM would be GDDR5, clock speed 800Mhz.
Bandwidth to the VRAM would be 25.6GB/s
------------------------
That's pretty much it, Edram is too complicated for rendering especially as the wiiumote ups the requirement for the framebuffer (two of them screen and WiiU).
I know fans will try to kill me but I believe that it makes a lot of sense, 256MB may make up for the higher cost of gddr5 vs ddr3 and Nintendo needs that bandwidth.
512MB freed from the FB requirement should be an improvement over the ps3.
The system would consist of two tiny and cool chips, max tdp would be 35Watts. Passive cooling and a unique fan in the box for the power supply, the chips, etc. should do the trick.
The cost using numbers given by AMD and extrapolating for the CPU north of 80$ including the memory chips.