That's settled then, WiiU is powered by Intel StrongARM CPU'sWell, I have my STRONG concerns. I apologize for sounding [strike]harsh[/strike]STRONG. rwar
That's settled then, WiiU is powered by Intel StrongARM CPU'sWell, I have my STRONG concerns. I apologize for sounding [strike]harsh[/strike]STRONG. rwar
So then you'd probably be looking at a 40nm GPU from AMD that is in the range of 40-50W TDP.*
You can see that the 5570 series kind of fits (with some headroom for clock tweaks around 650MHz) within that TDP range. That's pretty much where the 400ALU idea came from. Mind you, it's already in the 600M+ transistor area.
I don't see the point in Nintendo going with something weaker than that.
That's usually the whole point of dedicated silicon. Well, that and predictable performance.
BGASSASSIN; What was you original predication form your 'sources' of wii hardware power?...certainly the sheepish comments coming from Ninty doesn't exactly fill its fans with confidence?...Im really trying to think how they could design a gpu.. some 7 years later thats...best case 'on par' with a Xbox 360.....i mean Ninty didn't even try and drum up the excitement...seriously if it was more powerfull in anyway...he would have said so....knowing full well if he did..it would produce more sales....knowing that...he didn't which speaks for its self really.
Still, i can't even fathom how they could make it worse...even a last years Llano was more powerfull...logic tells me that it IMPOSSIBLE for not to be better...it really isnt...ipad 4 will smoke Wii U...thats embarrassing.
A quick look on AMD website at the 4670; 320 ALU's-1gb ram...that alone would smoke a 360 in a console form factor...i mean it HAS to be better...AMD doesn't make GPU's that CAN be worse....i bet its all some kind of trick...baffling.
AMD 4670- -514m transistors
-DX10.1
-Shader model 4.1
-320 shaders/ALU's
-8 ROP's
-32 TMU's
-750mhz
-128bit bus with 1gb ddr3..@32gb p/s
-Retailed @ £55 sept 08..
That compares with a comparitively anaemic Xenos..with half the TMU's...2/3 shaders... 3/4 frequency....DX9.0c shader model 3.0.... 1/2 ram with 3/4 bandwidth...that came out in 2005...seriously they CAN'T make a worse GPU in 2012..if they tried.
I better add some context to this. I wouldn't call it a conclusion. I would say it's no more than a hypothetical scenario of what would easily be many scenarios IMO. This is based on the Wii U GPU (last I heard) will have some unknown (by me) "Nintendo-designed" feature(s). Those unknowns could be anything. I think my version is slightly different from wsippel's. If these unknowns were fixed and/or programmable functions (no TEVs), they would have silicon dedicated to them. From there the GPU would have something like 400-480 ALUs. Run-of-the-mill ports would most likely only take advantage of the 400-480 ALUs and in turn would not have much of a difference, if any, between Wii U and PS360 games. Games built from the ground up would incorporate these functions on top of the ALUs allowing for a more noticeable difference. So if this custom GPU were say 600Mhz, just with the ALUs you're looking at 480-576 GFLOPs (2-2.4x Xenos). Games that incorporated the other hardwired functions while using the shaders would make the GPU equivalent to a 1 TFLOP or more GPU.
Again I just want to reiterate this is just a hypothetical of what the GPU might look like if it didn't resemble a "traditional" GPU that had 640-800 ALUs.
I can't wait for the final specs tho at this point I'm ready for anything...Ha ha..you could grab the worlds top super brains..give them a budget of say £500 million, 7 years...with a challange to bring out a WORSE console than the xbox 360..in 2012...they would FAIL
Ninty on the other hand are dab hands at pulling poor components out the bag! check out the 3ds's processing power..lol....genius how they manage to sell that crap.
If Nintendo wants something basically off-the-shelf, cheap and lower power:
http://www.anandtech.com/show/4307/amd-launches-radeon-e6760
35W including 1GB of GDDR5, 480ALUs at 600Mhz, and specifically designed for embedded platforms with a long support lifecycle.
Then team that up with 4 or so PowerPC 476FP cores and some eDRAM on a chip.
I don't see the point in Nintendo going with something weaker than that.
35W may well be too high given the WiiU's form factor and that GPU would be way to big to be integrated into a 45nm CPU/GPU/SOC (assuming they'd want to go that route).
Just a thought, but a SoC and/or customised GPU might explain why Nintendo were using relatively old GPUs in their early development kits. They could represent the point on the Radeon line where the technology branched off to get Nintendo specific customisations and then go to IBM for work on integrating into a single package..
Even if Nintendo are taking the SoC route (and I'm not convinced), I don't see why such a GPU would be too big.
Look at Apple's A5X for instance, 163mm2 on a potentially very similar 45nm process, and able to fit into an iPad form factor at a BoM cost of US$23.
A SoC containing 4 PowerPC 476FP cores, an underclocked Turks GPU, and whatever other misc DSPs and IO are required, would probably be around the same size.
Although I don't think it is likely, it would sure be interesting if what you say is true; and AMD is using the opportunity to develop a separate very-low power Radeon architecture for the Wii U, which they would then use as a direct competitor for PowerVR, Adreno, Tegra Geforce, etc.
Just as Tegra's shader cores are supposedly semi-based on the NV40 architecture, a future AMD very-low power GPU architecture could have the RV7xx architecture as its basis.
That has reminded me of something though, and that's Bobcat.
Bobcat was all about making low power processors that could, using tools, be painlessly scaled in and adapted for different manufacturing processes. Doesn't seem to have worked out so well with their 28nm stuff (which has abandoned GF and jumped to TSMC, incurring a large delay) but 3X whatever is in Zacate (or even 2X with sufficient clocks) could easily be a match for the 360. Maybesortof ...
Doesn't the 3DS even have dedicated VRAM and a second CPU locked out (recently unlocked with newer devkits)? I wouldn't exactly call them using poor components (otherwise why would they go out of their way to stick "exotic" stuff like 1T-SRAM?) but some of their design choices are...unique to say the least.Ha ha..you could grab the worlds top super brains..give them a budget of say £500 million, 7 years...with a challange to bring out a WORSE console than the xbox 360..in 2012...they would FAIL
Ninty on the other hand are dab hands at pulling poor components out the bag! check out the 3ds's processing power..lol....genius how they manage to sell that crap.
Doesn't the 3DS even have dedicated VRAM and a second CPU locked out (recently unlocked with newer devkits)? I wouldn't exactly call them using poor components (otherwise why would they go out of their way to stick "exotic" stuff like 1T-SRAM?) but some of their design choices are...unique to say the least.
I'm kinda confused as to whether or not they are going for an SoC design.
BGASSASSIN; Yea cpu is going to be important..will be very interesting to see what happens with this console....seriously they seem to milk there generous fans a bit too often..theres only so much that can be done with software...the devs wont thank Ninty if they have to redesign ports
If any of the rumours are to be believed about power of ps4/720 then this may be even worse than wii>ps360
DS/Wii had genius features that were brand new...nintendo did a fantastic job of marketing and to create a little niche for itsself..how ever game quality= revenue tells its own story...
The point being Ninty was able to gloss over the poor hardware with revolutionary gimmicks....unless they havn't told us something..they wont have that advantage this time.
35W may well be too high given the WiiU's form factor
People are saying that they will be disappointed if the WiiU is under power compared to the ps360 and wonder how Nintendo could develop something like that. But I think you bring up a point that many forget and that's the small for factor and likely very low power requirements.
I personally would find it very impressive if Nintendo developed a console with the similar processing power of a 360 and but at one third to one half of the 360's power consumption. People need to consider that system design is an optimization of several metrics not just processing power and the console can be cutting edge and not an uber processing machine at the same time.
I have no doubt that the games will look ''good''..current gen games look ''good''..that depends on what you define as looking ''good''...for 12 months they will look like current gen...long in the tooth but ''good''....then when PS720 arive they will start to look ''last gen''=''not good''...don't forget Sony and Microsoft also have Gimmicks..so the 'niche' no longer exists..IMO even if Wii U retained "DX10.1-level" shaders (which I don't expect), it wouldn't be as bad as the architectural differences Wii had vs PS360. There are two things that Nintendo needs to do that I also expect them to do.
1. Make sure 1st party and 3rd party exclusives look great.
2. Make sure the hardware is capable of receiving ports in the future.
Number 2 will show how much they listened to developers. Though after the software drought they began to see with Wii, common business sense would suggest they will try to avoid that from happening again and do "just enough" with their hardware to achieve that
No it can't be cutting edge with out advanced processing...because apart form the controller input..processing is all there is to designing the hardware that makes the difference....that dosn't mean they need to go crazy..just a nice ballance where they use modern parts...without going power mad..there is a little pocket ready made for Ninty to survive..a bit like AMD.....but they need to get the right ballance...bringing in hardware thats at best 'on par' with consoles 7 years old isn't one of them.I personally would find it very impressive if Nintendo developed a console with the similar processing power of a 360 and but at one third to one half of the 360's power consumption. People need to consider that system design is an optimization of several metrics not just processing power and the console can be cutting edge and not an uber processing machine at the same time.
I have no doubt that the games will look ''good''..current gen games look ''good''..that depends on what you define as looking ''good''...for 12 months they will look like current gen...long in the tooth but ''good''....then when PS720 arive they will start to look ''last gen''=''not good''...don't forget Sony and Microsoft also have Gimmicks..so the 'niche' no longer exists..
The second point is related to the first...if they havn't listened to the devs..and they can't port properly..then they are screwed...sales this time won't be a good as the Wii...there will be even less incentive to make the effort...for that NOT to happen, we need to see 5570/6670 gpu +quad OoO POWER 6 derivitive.and at least 1gb ram....with decent bandwidth 80-100gb/s.