... [a whole load of I don't know what] ...
I will say that hardware tech alone isn't going to solve all their problems.
-SNIP-
Whatever Nintendo did with Wii worked.
They are using a tight business model that is clever...
... two screens because really looking at one screen is boring, wait scratch that we want to throw that tv image to the tablet at anytime ...
and who cares about motion gaming anymore or social gatherings? Who said that's what Wii was built on? 1 player only is the way to go!
If only that were true.
This along with the fact that Microsoft already showcased (and patented) the obvious conclusion to motion gaming killed their roadmap. So yes, it was great that Nintendo thought of this great idea of motion gaming, but they did not reinvest the massive profits back into the company for R&D to make it better and now they are left without a clear path for future growth (or even sustainability).
I said this when Project Natal was unveiled, but it seemed everyone was sure that just because Nintendo had one good disruptive idea with motion gaming that they would surely be able to do it again to compete with ps4/xb720.
So what did they do? A pseudo tablet/console which will revolutionize the way we interact by touchscreens ... er... touchscreens with controls because really who wants to touch a touchscreen ... er umm ... two screens because really looking at one screen is boring, wait scratch that we want to throw that tv image to the tablet at anytime ... and who cares about motion gaming anymore or social gatherings? Who said that's what Wii was built on? 1 player only is the way to go!
Well, I suppose my conviction of that comes from the hodge-podge thrown together nature of WiiU.How do you know their roadmap was motion gaming?
Just because you don't seem too keen on the idea of a touchscreen doesn't make it a bad decision or a wrong step.
Well, I suppose my conviction of that comes from the hodge-podge thrown together nature of WiiU.
There is no clear message of what it is and what it offers and why people should buy one.
WiiU is a mess.
WiiU fail is not only obvious to me, but also to the masses that own Nintendo stock.
As for what's the best direction for Nintendo moving forward:
What they should have done was secure Kinect technology for themselves by purchasing Prime Sense years ago.
Having failed to do that, licensing Kinect would have been a decent plan B.
Having failed to do that, plan C would be a partnership with a bigger Company to provide Wii accessories for a future hardware platform. Thus allowing Nintendo to survive by pushing their software and accessories onto hardware that isn't theirs and in return, the platform holder will be receiving more customers than they would have otherwise and so some monetary compensation would be in order.
Having failed all of the above, we are left with WiiU and the likely ejection of Nintendo from the console biz in short order. If they can't lure in traditional console gamers (ie decent nextgen GPU/CPU performance) they will be in trouble as casual gamers won't be jumping in anywhere near as emphatically as with Wii's clear, simple, and revolutionary offering.
I personally think they didn't want to reveal the Wii U yet, but all those leaks forced their hand. It was pretty clear that they weren't ready at e3, and they have even acknowledged this, stating that this e3 would be a complete re-unveil. Nintendo's stock has also been rising lately.
As for your "plans," Nintendo has said themselves that they would not give up buttons or a controller, ala they would never consider using Kinect or full body control. They have also said that if they can't make their own hardware anymore, they wouldn't even be in the video game industry anymore.
Nintendo is fully capable, and the Wii U looks great. Obviously, it will most likely be a tougher sell toward casuals, simply because a lot of them may already have an iPad and could possibly see the Wii U as an unnecessary similar device. Tablets are not something as radical and different as the Wii initially was. But that's where the Nintendo magic comes in, and if they can create that must own-must play software such as a Wii Sports/Wii Fit, they're golden.
As for the hardcores, that is still up in the air. Frankly, today's recent news that UE4 will be for purely next-gen has me slightly worried as I expected it to be completely scalable. Of course, I don't know if Wii U falls in those comments or not, but if the Wii U is powerful enough to run it and can get most multiplats, even if slightly underpowered, coupled with Nintendo's own first party in glorious HD, I don't see why it wouldn't do well. Obviously, they're going to need some other infrastructure, such as good online services, but recent comments seem to suggest that's going well too. At the very least, it could be a good platform for its 1st party and other exclusives, like how Wii was.
And if NextBox and/or PS4 don't go for the typical power-route, Nintendo's position in next-gen will be greatly improved.
Could someone point me to a good article explaining Deferred Rendering?
Please and thank you.
B3D has an article on deferring lighting.
It would be rather fitting (for Nintendo anyway) if this was how they manage to get through this generation. By inspiring it's two main rivals to achieve the margins and success of Wii by gimping their own advantage and at the same time throwing the entire console industry under the bus while Apple rolls over them ... there's a beautifully tragic Japanese poem in there somewhere.
As an avid Linux user, I'd really love it if OpenGL would become more relevant again. Well, the Khronos group was really to blame too, for kicking OGL into the mess it's now in (no updates for LONG times etc...)... but with 4.0 and now 4.2 it's taking up steam again, and since basically all handheld devices also use OpenGL too (well OGLES), it might get more traction again.
I'm not sure 2x 360 performance is enough to prevent developers from treating this like a late arriving last gen console.
I'm not sure that opengl 4.0 is even supported on linux, with the slow moving Mesa backend.
especially more problematic are the drivers which might restrict you to opengl 2.x or even 1.x
no that I wouldn't want to see more linux and opengl gaming. I do
I believe Carmack once commented that a viable linux game should have to be supported on nvidia only, on a subset of distros or distro versions.
linux has further problems, if you distribute a binary only game it will only work for a few years then become incompatible.
I believe java would be a solution for real cross-platform gaming. yes, java : it isn't that slow (it failed in the 90s for applets and apps because loading the jwm was too slow), and is used successfully by Minecraft.