backgroundpersona, please start quoting properly. What you're doing - embedding your responses inside the quoted block - makes it really annoying to respond to you because the forum gets rid of nested quotes in responses.
I agree yet you don't consider various events, factors and variables... Nintendo most likely worked on a successor for Wii before or sometime after its release and Wii was selling at a breath taking pace. Nintendo could have worked on it and then halted the development as Wii was selling extremely well and in Iwata ask they clearly said that Wii U's development started in 2009 and we got first prototype in 2011 and the console was released in Q4 of 2012.
That's not considering anything, that's merely making assumptions without any evidence. You even say Nintendo admits that Wii U development started in 2009, doesn't that outright contradict any possibility that they started it before Wii was even released?
Well blame others and maybe yourself for not buying a Gamecube if you could, its your fault for not speaking with your wallet. Gamecube and philosophy to match/exceed competition was discarded by Nintendo thanks to the consumer. Blame yourself, not Nintendo, you had a chance and you blew it.
It didn't stop PlayStation to rule over Nintendo 64 nor PlayStation 2 over Gamecube which had twice the computational performance.
You sound very fanboyish here. You're right, I didn't buy a Gamecube, and I also didn't buy an N64, because neither had games I cared an awful lot about playing. I don't apologize for either of these things, and why should I? If Nintendo drops the ball on getting the third party support that attracts my attention I'm not going to bankroll them just in the hopes that they get it back. I didn't blow it, Nintendo blew it. There's no way that you can argue that Gamecube struggled because its hardware was good, it struggled
in spite of having good hardware. I did buy GBA, DS, and 3DS, but that's not because they had weak hardware (although in this case the lower power consumption angle is a bigger deal, although 3DS's battery life isn't very good anyway)
Say what you want about PS2, it could at least be considered a reasonable powerful and novel design for its time and the best looking Gamecube games didn't look an awful lot better than the best looking PS2 games. They took very different approaches, and I think Gamecube had the more elegant and more forward compatible design (and Wii's lazy reuse is somewhat of a credit to this) but they were very different and both had their own strengths and weaknesses. That comparison is not a lot like the comparison between Wii and PS3/XBox360 or the comparison between Wii U and PS4/XBoxOne.
Today Nintendo is making a lot of what I would consider less than ideal decisions, ones that their competitors aren't making, and I don't see what any of it has to do with Gamecube sales. This has been covered already in the thread, but in short:
1) An emphasis on backwards compatibility to the substantial detriment of performance
2) An emphasis on low power consumption, pushing size and noise levels beyond useful diminishing returns, to the substantial detriment of performance
3) Pushing experimental new input interfaces the substantial detriment of price
3) Relying on Japanese manufacturers and suppliers, to the detriment of price and performance
They may have gone from underwhelming sales with a strong hardware design in Gamecube to lightning in a bottle with a lazy hardware design in Wii, but that doesn't automatically mean that lazy design was a virtue (even if that really is what Nintendo took away from this), and it's pretty evident that they've now been suffering the consequences of that mentality.