I disagree. In fact the gap in power between the Ps4 and Xbox one isnt any different than the gap between the Ps2 and the original Xbox. As far as the xbox one struggling to separate itself from the Wii U you have to be joking. In fact take one title thats on all 3 platforms mentioned above and look at the real differences. Lets say AC4, The X1 and Ps4 share the exact same assets, textures, poly count, shadows and particle effects. In fact the Ps4 and X1 version are identical except in resolution Ps4 1080, X1 900. Then go look at the Wii U version, it shares all the assets of the Ps360 versions. Same resolution but it cant keep up with the same frame rates. In fact this goes for all multiplats on the X1 and Ps4, they all share the same exact assets textures,shaders,polys and so on. Most of them share the same resolution. When there are differences its resolution or frame rates. I understand the Ps4 has 6 more compute units but with both next gen systems having the same cpu and amount of ram they are in the same gen or class. Im not sure if you have ever played any Xbox one games but if you had you would know that the Wii U cannot compare graphically in any way to what even X1 launch titles look like. I know that in this day and age the internet is really pushing game resolution but it's not what makes a game next gen. The increased draw distance,texture quality,lighting,shading,poly count, characters on screen is what makes a game next gen graphicaly.