This is a technical discussion. Appeals for people to stop using the term 'generation' as everyone does (without confusion) doesn't help with that, nor does mention of market performance (really doesn't matter whether the lowest power console 'wins' or not).
First image I clicked -
http://uk.ign.com/images/games/x-monolith-wii-u-112162/52fe6756005b12b2801e0bc7
720p and horizontally upscaled. Compared to a PS3 title that looks similar, White Knight Chronicles (
http://www.playstationwallpapers.co...chronicles_62159_whiteknightchronicles-14.jpg), we have a similar look at 720p native on PS3, on an early title. Of course, resolution isn't everything, but your attempt at a slam-dunk comparison is clearly inadequate proof of Wii U's superior performance over the PS360.
Don't mistake compression blocks/artifacts with filtering/resolution and you can't guess exact resolution of a game without official screenshots released by either the developer and/or its publisher... I just downloaded a couple of these screencaps and there is presence of compression blocks/artifacts and we all know that Youtube's compression is atrocious and seriously lowers picture quality...
Now lets compare White Knight Chronicles with Monolith Soft's X...
First of all White Knight Chronicles has far less vegetation, draw distance is laughable and much smaller proximity, much larger amount(presence), much smaller distance of when fog is start to appear and its intensity is really shocking in comparison to X.
X has monsters that are overall more detailed in every way, character models looks more detailed with shadow details also compared to White Knight Chronicles then we can see that Dolls(X's name for Mecha's) are obviously substantially more detailed than White Knight's "mecha"... I am also amused at the detail of X's HUD in comparison.
Design of White Knight Chronicles compared to X's shows the difference in detail and design of maps in which latter has a much larger scale, draw distance, level of detail and looks to be an open-world game compared to White Knight Chronicles that is comparable to either Xenoblade Chronicles or Monster Hunter series which is pick a location/map and do the mission/job or explore(something like that)...
To be honest... White Knight Chronicles in detail is comparable in between Xenoblade Chronicles on Wii and Monster Hunter Tri Ultimate on Wii U... It looks like a game that could have been ran on Wii without much sacrifices... It would have looked like Xenoblade Chronicles. :smile:
If White Knight Chronicles was ported and fully optimized for Wii U then I would't be surprised if it performance would have been rock solid 1080P60FPS and for example Capcom's Monster Hunter Tri Ultimate which is a very basic/crude/simple straight port of 3DS version rendered at native 1080P that runs mostly at 60FPS and with some drops as low as 38FPS in combat with couple of players and one large/multiple monsters as I heard/read...
Anyway I am curious why letters in X are considerably smaller than White Knight Chronicles which would give some issues for some gamer's when reading text thus what if X is going to be displayed at 1080P 30FPS which is a possibility since Monster Hunter Tri Ultimate ran well for a very basic/crude/simple straight port of 3DS version...