AMD does like 2 texture per ROP ratio. 16 texture units should mean 8 ROPs. Only in their APU do they differ. Llano has 20 texture units and 8 ROPs. The proposed location on Neogaf does look pretty good (just above the DDR interface) from my point of view but I have no idea what they look like so what do I know.intersting post from fourth storm on neogaf.
Here's some more fuel to add to the fire apropos ROPs. Check out this photo of llano. It's a VLIW5 APU design that actually seems to share more similarities to Latte than the old RV770 die:
http://images.anandtech.com/reviews/cpu/amd/llano/review/desktop/49142A_LlanoDie_StraightBlack.jpg
Any guesses as to where the ROPs are there? Besides the obvious structures (LDS, ALU, TMU,Texture L1), I am hard pressed to find too blocks that are exactly the same in layout/SRAM banks.
Perhaps, as they did with the ALUs in both Llano and Latte, Renesas/AMD/whoever were able to fit what were formerly two blocks into one.
In other words, 8 ROPs in one block.
...Maybe?
The die of the Wii U does seem to share a lot of similar blocks to both Llano and Bobcat. I think some of the blocks on the Wii U would be dram controllers (which would be pretty large I would imagine) which would not be in Llano.
Llano's rops are probably next to the DDR interface I would imagine.