Not necessarily. We can't be conclusive on that without knowing the development time/resources that went into each 'port' for a start.
His theory could still be correct. It's
possible that although there are bottlenecks to code designed for a CPU-heavy system, the WiiU can still 'outperform' 360 in certain tasks which take advantage of its strengths. (I've highlighted 'Possible' there so as not to corner myself
)
I'm not saying you're wrong, but its very difficult to use multi-platform game performance as a conclusive metric for hardware 'performance' overall - especially given the rather drastic differences in CPU 'power' between those two systems. What the ports may tell us is that there's evidence of WiiUs slower/less meaty CPU and possibly the slower RAM - but not whether the WiiU is outperformed by 360 or not. I'm not even sure how you'd measure that tbh. Its not like we can just run 3DMark on them
I miss the good old days of polygon counting.