Wii U hardware discussion and investigation *rename

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Nintendo is usually quite conservative with specifications.

There isn't much going on in this thread anymore, I suggest everyone just waits until new informations shows up.
 
At this point i would be willing to bet a large sum of money that there wont ever be a Wii U game that digitalfoundry will declare technically superior to even 2006 Gears of War

Thats just how Nintendo rolls. You will not ever know what the hardware could do
Just don't make that bet with digital foundry. :smile:
 
The point was that at the time when PS4/XB720 come out devs have gotten a much better grip of the Wii U than they have now, and if PS4/XB720 are radically different from what the devs are used to with no heavily over-the-years-optimized engines for them, it is possible that despite being less capable Wii U games can look on par or even better than launch titles.
Then again, if they're indeed x86+Radeons, the devs shouldn't have any problems with "new platform"

The bolded line most definitely makes the point irrelevant. I can't see Wii-U titles keeping up with even launch 720/PS4 titles.

At this point i would be willing to bet a large sum of money that there wont ever be a Wii U game that digitalfoundry will declare technically superior to even 2006 Gears of War

Thats just how Nintendo rolls. You will not ever know what the hardware could do

What are you trying to say here, that Nintendo doesn't push their own hardware? If so, Mario Galaxy 1 &2 and Metroid Prime 3 are some of the most gorgeous games on the Wii.

And potentially fast ones at that. This could enable them to quite easily brute force past the Wii U 2nd gen titles if you get my drift.

In the end, I expect that if downports happen then Wii U titles will look noticeably worse, and really bad (comparatively) a few years after PS4/720. That doesn't bother me. It's whether they get them that does.

What I don't understand is why would anyone bother with a lesser version if they plan to own a PS4 or 720 along with the Wii-U?
 
Don't be surprised if you're wrong. It's hard to believe that MS and Sony will release a console less powerful than the WiiU. And this thread is for hardware discussion of the wiiu not fanciful wishes.



I never said that the new consoles won't be more powerful than the Wii U. I am saying that at the time when they are released do not be surprised if, the Wii U games look better than them. At that time developers will have had some time to get to know the ins and outs about the Wii U to get more out of it.
 
I... I don't even... :oops:

PS4/720 will probably be using x86 and AMD GPU, for which there's plenty of extremely competent developers worldwide already, that's a huge head start, let alone the expected hardware being multiple times faster. WiiU will possibly become the "odd one" that needs to be discovered.



It isn't about the power it is about familarity. The devs will have about a couple of years getting used to the Wii U at that time. That will not be the case for the PS4 or 720.
 
Xbox 360 was a very different architecture from Xbox (and PC), and all launch games was better than last generation version, some of them with greater resolution (720), some others added better textures and AA.

Xbox 360 showed a jump even in multiplatform games from Xbox/PS2/GC. Wii U is not showing this "jump" from current gen.
 
It is still a "if", though

Fair point, and I agree. I'm just looking at the most likely scenario here.

It isn't about the power it is about familarity. The devs will have about a couple of years getting used to the Wii U at that time. That will not be the case for the PS4 or 720.

It's doubtful that MS or Sony will be going for some highly customized hardware that will require devs to reinvent the wheel. It will likely use an AMD CPU + GPU, not something that developers will be clueless on.

Even with minimal experience, they should be able to brute force their way for games to look better than the Wii-U's best. Assuming the power is there to begin with.

Really if things turn out as many of us here hope, there's nothing that will help the Wii-U to keep up.
 
Xbox 360 was a very different architecture from Xbox (and PC), and all launch games was better than last generation version, some of them with greater resolution (720), some others added better textures and AA.

Xbox 360 showed a jump even in multiplatform games from Xbox/PS2/GC. Wii U is not showing this "jump" from current gen.

With each generation graphical improvements are less and less obvious.
Some things look better on the Wii U. The beginning of how a console start means little. Some times devs get it a bit more right in the beginning and sometimes they don't.
 
With each generation graphical improvements are less and less obvious.

Sure? Can you elaborate? the jump from PSX to PS2 was huge and from PS2 to PS3 the same, I don't get your point.

Some things look better on the Wii U.

Some example?

The beginning of how a console start means little.

Yes, if the console is called Wii U.

Some times devs get it a bit more right in the beginning and sometimes they don't.

Lol...
 
It's doubtful that MS or Sony will be going for some highly customized hardware that will require devs to reinvent the wheel. It will likely use an AMD CPU + GPU, not something that developers will be clueless on.

You're miss understanding what it is that lets devs make prettier looking games later in a console lifetime. Virtually none of it has anything to do with if it's an X86 or AMD GPU or something a dev has never heard of before.

It's all about new graphical techniques, enabled by the increased performance, understanding the short comings and strengths of the box as a whole, and tailoring content production to the strengths rather than the weaknesses.

Unless MS and Sony start hanging their GPU's off PCIE slots even a box with an AMD CPU and GPU will have little in common with a PC when were talking about these improvements.

As an aside I think it's unlikely you'll see a massive jump in the quality of WiiU titles, and I would expect a significant difference in the visuals of any next gen console on day 1, otherwise what's the point in launching them.
 
Fair point, and I agree. I'm just looking at the most likely scenario here.



It's doubtful that MS or Sony will be going for some highly customized hardware that will require devs to reinvent the wheel. It will likely use an AMD CPU + GPU, not something that developers will be clueless on.

Even with minimal experience, they should be able to brute force their way for games to look better than the Wii-U's best. Assuming the power is there to begin with.

Really if things turn out as many of us here hope, there's nothing that will help the Wii-U to keep up.


Having similarities and being the same can be a big difference. It may not be customized like something on Pimp My Ride but, it doesn't mean it won't be very customized. What a console needs and what a pc need can be vastly different. Console makers have a lot of modification to chips due to price and to suit the need of a console. So don't be surprised if, that is wishful thinking.
 
You're miss understanding what it is that lets devs make prettier looking games later in a console lifetime. Virtually none of it has anything to do with if it's an X86 or AMD GPU or something a dev has never heard of before.

It's all about new graphical techniques, enabled by the increased performance, understanding the short comings and strengths of the box as a whole, and tailoring content production to the strengths rather than the weaknesses.

Unless MS and Sony start hanging their GPU's off PCIE slots even a box with an AMD CPU and GPU will have little in common with a PC when were talking about these improvements.

Yeah, you're right and I understand what you're saying, I honestly just presented my point rather poorly. Posting while working doesn't always turn out well for me. :p

As an aside I think it's unlikely you'll see a massive jump in the quality of WiiU titles, and I would expect a significant difference in the visuals of any next gen console on day 1, otherwise what's the point in launching them.

Agreed and this is the point I've been trying to make.

IMO people shouldn't be expecting the same leaps we witnessed with the PS3 and 360. There will be no PDZ-> Halo 4 or Resistance-> KZ3 jump on the Wii-U

Having similarities and being the same can be a big difference. It may not be customized like something on Pimp My Ride but, it doesn't mean it won't be very customized. What a console needs and what a pc need can be vastly different. Console makers have a lot of modification to chips due to price and to suit the need of a console. So don't be surprised if, that is wishful thinking.

All I'm saying is you're going to be disappointed if you truly expect things to turn out the way you've been describing.
 
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You're miss understanding what it is that lets devs make prettier looking games later in a console lifetime. Virtually none of it has anything to do with if it's an X86 or AMD GPU or something a dev has never heard of before.

It's all about new graphical techniques, enabled by the increased performance, understanding the short comings and strengths of the box as a whole, and tailoring content production to the strengths rather than the weaknesses.
Yes, except for the launch titles on unknown hardware. PS2 is the perfect example. Launch games couldn't get anywhere close to good performance from the machine because the hardware wasn't even documented for a lot of the the developers! Next gen is going to be remarkably different. The difference in how the hardware operates between the new boxes and everything cross-platform devs are used to will be pretty minimal. They'll hit they hardware running with multithreaded engines, good data structures, a library of shader experience and techniques, etc. Over the following years, new techniques (like, say, MLAA techniques this gen) will emerge and push forwards what is achieved on that same hardware, but the gains are going to be those from learning better ways to use the hardware, as opposed to the classic new console paradigm shift where the improvements over the generation are from not knowing how to code for the machine to learning it to optimising it.

That's the paradigm that doesn't exist for Wii U. No dev (save maybe Nintendo's first parties) is going to look at a tri core PPC and a DX 10 GPU and sit scratching their heads with no idea how to use them (unless Nintendo's libs seriously suck!). The advances for Wii U are going to be incremental. They'll definitely be there and I expect, as I've said before, Wii U will look better than PS360 in a couple of years with better framerates, AA, etc (although BW may be a real limiting factor - that's a significant unknown). Some folk are really hanging onto the idea of 'launch title limits' as if there's but a tiny fraction of Wii U's power being revealed, and that logic just doesn't stand to reason.
 
Yeah, you're right and I understand what you're saying, I honestly just presented my point rather poorly. Posting while working doesn't always turn out well for me. :p



Agreed and this is the point I've been trying to make.

IMO people shouldn't be expecting the same leaps we witnessed with the PS3 and 360. There will be no PDZ-> Halo 4 or Resistance-> KZ3 jump on the Wii-U



All I'm saying is you're going to be disappointed if you truly expect things to turn out the way you've been describing.


I doubt it. When you start to see games being built from the ground up for the Wii U. It's like putting a Toyota engine in a Hyundai changing things around to try and fit it and the wonder why it doesn't perform the same way a Toyota does or better. Give it time. Just like the PS3 often doesn't perform to the same level of the one year older XBOX 360. Don't always expect such a fast start out of the gate for the next Big 2.
 
It's just not going to happen. Wiiu and ps360 are just too close to make a very big difference in graphics even if a game would be totally tailored to wiiu's hardware. As far as we know know, wiiu has twice the ram available, a cpu that is, in the best case, as powerfull as in ps360 and a gpu that is 50% faster. How is that going to give better hardware than the new consoles that will be multiple times faster? Even if next gen consoles would only have very shabby engines available (not likely) they would still be easily capable of just brute forcing their way past wiiu.
 
I doubt it. When you start to see games being built from the ground up for the Wii U.
What is this theory based on? If the idea that launch games always underperform, if has been repeated why that isn't valid for Wii U as it has been other consoles. And what sort of advantages are you talking about? In what ways is Wii U going to surpass PS360?
 
What is this theory based on? If the idea that launch games always underperform, if has been repeated why that isn't valid for Wii U as it has been other consoles. And what sort of advantages are you talking about? In what ways is Wii U going to surpass PS360?


I never said always. It is not uncommon though for a launch game to underperform. Ponder this. How many times have has a Wii game been ported to a XBOX 360 or PS3??? A rarity if, it ever has happened. A game made for one console will always have an advantage over those not originally designed for it.
 
What is this theory based on? If the idea that launch games always underperform, if has been repeated why that isn't valid for Wii U as it has been other consoles. And what sort of advantages are you talking about? In what ways is Wii U going to surpass PS360?


When something is built upon something that it is made for you don't have to cut out this or edit that. Like if, you purchase a big tub and your bathroom is a little bathroom you either have to get a smaller tub or make the bathroom bigger to fit a big one. When games are made from the ground up it will be designed to take advantage of the Wii U's capabilities. You don't have to say this doesn't match I have to rework this and that to fit the Wii U. You just do it!
 
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