Just don't make that bet with digital foundry. :smile:At this point i would be willing to bet a large sum of money that there wont ever be a Wii U game that digitalfoundry will declare technically superior to even 2006 Gears of War
Thats just how Nintendo rolls. You will not ever know what the hardware could do
The point was that at the time when PS4/XB720 come out devs have gotten a much better grip of the Wii U than they have now, and if PS4/XB720 are radically different from what the devs are used to with no heavily over-the-years-optimized engines for them, it is possible that despite being less capable Wii U games can look on par or even better than launch titles.
Then again, if they're indeed x86+Radeons, the devs shouldn't have any problems with "new platform"
At this point i would be willing to bet a large sum of money that there wont ever be a Wii U game that digitalfoundry will declare technically superior to even 2006 Gears of War
Thats just how Nintendo rolls. You will not ever know what the hardware could do
And potentially fast ones at that. This could enable them to quite easily brute force past the Wii U 2nd gen titles if you get my drift.
In the end, I expect that if downports happen then Wii U titles will look noticeably worse, and really bad (comparatively) a few years after PS4/720. That doesn't bother me. It's whether they get them that does.
It is still a "if", thoughThe bolded line most definitely makes the point irrelevant. I can't see Wii-U titles keeping up with even launch 720/PS4 titles.
Don't be surprised if you're wrong. It's hard to believe that MS and Sony will release a console less powerful than the WiiU. And this thread is for hardware discussion of the wiiu not fanciful wishes.
I... I don't even...
PS4/720 will probably be using x86 and AMD GPU, for which there's plenty of extremely competent developers worldwide already, that's a huge head start, let alone the expected hardware being multiple times faster. WiiU will possibly become the "odd one" that needs to be discovered.
It is still a "if", though
It isn't about the power it is about familarity. The devs will have about a couple of years getting used to the Wii U at that time. That will not be the case for the PS4 or 720.
Xbox 360 was a very different architecture from Xbox (and PC), and all launch games was better than last generation version, some of them with greater resolution (720), some others added better textures and AA.
Xbox 360 showed a jump even in multiplatform games from Xbox/PS2/GC. Wii U is not showing this "jump" from current gen.
With each generation graphical improvements are less and less obvious.
Some things look better on the Wii U.
The beginning of how a console start means little.
Some times devs get it a bit more right in the beginning and sometimes they don't.
It's doubtful that MS or Sony will be going for some highly customized hardware that will require devs to reinvent the wheel. It will likely use an AMD CPU + GPU, not something that developers will be clueless on.
Fair point, and I agree. I'm just looking at the most likely scenario here.
It's doubtful that MS or Sony will be going for some highly customized hardware that will require devs to reinvent the wheel. It will likely use an AMD CPU + GPU, not something that developers will be clueless on.
Even with minimal experience, they should be able to brute force their way for games to look better than the Wii-U's best. Assuming the power is there to begin with.
Really if things turn out as many of us here hope, there's nothing that will help the Wii-U to keep up.
You're miss understanding what it is that lets devs make prettier looking games later in a console lifetime. Virtually none of it has anything to do with if it's an X86 or AMD GPU or something a dev has never heard of before.
It's all about new graphical techniques, enabled by the increased performance, understanding the short comings and strengths of the box as a whole, and tailoring content production to the strengths rather than the weaknesses.
Unless MS and Sony start hanging their GPU's off PCIE slots even a box with an AMD CPU and GPU will have little in common with a PC when were talking about these improvements.
As an aside I think it's unlikely you'll see a massive jump in the quality of WiiU titles, and I would expect a significant difference in the visuals of any next gen console on day 1, otherwise what's the point in launching them.
Having similarities and being the same can be a big difference. It may not be customized like something on Pimp My Ride but, it doesn't mean it won't be very customized. What a console needs and what a pc need can be vastly different. Console makers have a lot of modification to chips due to price and to suit the need of a console. So don't be surprised if, that is wishful thinking.
Yes, except for the launch titles on unknown hardware. PS2 is the perfect example. Launch games couldn't get anywhere close to good performance from the machine because the hardware wasn't even documented for a lot of the the developers! Next gen is going to be remarkably different. The difference in how the hardware operates between the new boxes and everything cross-platform devs are used to will be pretty minimal. They'll hit they hardware running with multithreaded engines, good data structures, a library of shader experience and techniques, etc. Over the following years, new techniques (like, say, MLAA techniques this gen) will emerge and push forwards what is achieved on that same hardware, but the gains are going to be those from learning better ways to use the hardware, as opposed to the classic new console paradigm shift where the improvements over the generation are from not knowing how to code for the machine to learning it to optimising it.You're miss understanding what it is that lets devs make prettier looking games later in a console lifetime. Virtually none of it has anything to do with if it's an X86 or AMD GPU or something a dev has never heard of before.
It's all about new graphical techniques, enabled by the increased performance, understanding the short comings and strengths of the box as a whole, and tailoring content production to the strengths rather than the weaknesses.
Yeah, you're right and I understand what you're saying, I honestly just presented my point rather poorly. Posting while working doesn't always turn out well for me.
Agreed and this is the point I've been trying to make.
IMO people shouldn't be expecting the same leaps we witnessed with the PS3 and 360. There will be no PDZ-> Halo 4 or Resistance-> KZ3 jump on the Wii-U
All I'm saying is you're going to be disappointed if you truly expect things to turn out the way you've been describing.
What is this theory based on? If the idea that launch games always underperform, if has been repeated why that isn't valid for Wii U as it has been other consoles. And what sort of advantages are you talking about? In what ways is Wii U going to surpass PS360?I doubt it. When you start to see games being built from the ground up for the Wii U.
What is this theory based on? If the idea that launch games always underperform, if has been repeated why that isn't valid for Wii U as it has been other consoles. And what sort of advantages are you talking about? In what ways is Wii U going to surpass PS360?
What is this theory based on? If the idea that launch games always underperform, if has been repeated why that isn't valid for Wii U as it has been other consoles. And what sort of advantages are you talking about? In what ways is Wii U going to surpass PS360?