They've started the project on that engine. And the Mass Effect team uses FB2 for their next game, too.
Danger Close used FB2 for MoH:WF and the Command & Conquer game has been under way for a while. Isn't Army of 2 using it as well?
They've started the project on that engine. And the Mass Effect team uses FB2 for their next game, too.
Danger Close used FB2 for MoH:WF and the Command & Conquer game has been under way for a while. Isn't Army of 2 using it as well?
OpenGL is not used on PS3 games.
OpenGL is not used on PS3 games.
Sure, just like PC drivers can hamper code, or even N64's default microcode limiting what devs could do. However, we should be looking at AMD development code working on modern AMD hardware, so the likelihood of poor performance seems remote to me.What I am trying to ask is if it`s possible that a bad interpreter between the API an the GPU could add a burden to the the system to the point that even with a better GPU the results could be worse.
A version is available for use, but most games use libgcm as told us by devs and Sony insiders on this board.I'm pretty sure Sony said it uses OpenGL-ES
If I remember correctly, PSGL was made using libgcm.I know that they used initially a variation named PSGL but later moved to libgcm.
PSGL is the PlayStation variant of OpenGL. PSSG (now PhyreEngine), Sony's own engine, is probably what you're thinking of.If I remember correctly, PSGL was made using libgcm.
I remember reading that they build their version of opengl using libgcm.PSGL is the PlayStation variant of OpenGL. PSSG (now PhyreEngine), Sony's own engine, is probably what you're thinking of.
Scribblenauts, Mighty Switch Force, Puddle, Monster Hunter 3 and Dragon Quest X all run at 1080p.It's supposed to be able to, but no games that I know actually use it, and even the menu/miiverse screen doesn't run in 1080P I believe.
some other web site just posted another testing results regarding the power consumption.
I am not surprise that it's a lots efficient compared to ps3 and xbox 360.
but the point is that they tested all available games and the power usage is the same around 33 w.
Do u think it's already the maximum usage or developers still won't push too much on the hardware even we found that there are frame rates, graphic issues in some ported games?
The wuu doesn't have any power management at all. It is simply hardcapped. This is obvious, seeing as it was designed by a bunch of morons.
Yet the "morons" are vastly more successful. Think about that for a minute. Then think about all the corners Micosoft had to cut to bring the Xbox360 BoM down, and what consequences favoring raw performance over build quality had in the end.The top guys at Sony have obviously got the message that we're not in the 80s anymore. The morons over at Nintendo didn't get this, yet.
Pretty sure I did read something in a Linkedin profile that would hint at power management support, so this might be yet another firmware issue.
Yet the "morons" are vastly more successful. Think about that for a minute. Then think about all the corners Micosoft had to cut to bring the Xbox360 BoM down, and what consequences favoring raw performance over build quality had in the end.
If it's consuming the same thing while idling vs running games then obviously the power consumption isn't scaling with load. Or the menu is very poorly programmed.