Well they stated that they make money once they sold one game hence that is why everybody think they are just below the "grey" on the system alone.Do you actually believe they're selling the console at a loss?
Or that they would be losing money if they sold the "Premium" version for $250?
They're not. The BOM in this thing should really low. One can tell from the tiny ICs made on an old process, the small-ish screen with a really low resolution, the single-touch resistive panel (there are multi-touch capable resistive panels BTW), the tiny heatsink, the tiny fan, the license-less optical drive, the smal amount of slow mass storage, the tiny battery in the controller, etc.
Any claim from NIntendo saying they're losing money on each Wii U sale is either complete bull or they're counting with R&D, marketing and distribution costs (which makes it a completely bull statement either way).
There's no way the BOM on that console is over $200.
And I agree, that level of performance should be manageable for a system either cheaper or that is not sold in the "~ grey" (slightly below it seems).
But look at the 3ds, they said they loose money when they drop it to 150$, on the other hand Archos ships a superior product (imho not that disputable even though content is not there...) for 150$ and they are making money (few but their business is selling hardware, margins are low on those competitive markets).
Truth is not all companies are equal at designing "things". Quiet a few pages ago, I was wondering about how a company like Nintendo that release few products (if you compare to many CE company that ship many laptops, tablet, etc on a yearly basis) can remain competitive and maintain the level of competences necessary within its team. It's a business school case.
I'm not sure they can and possibly that what we are seeing now.
The US CEO stated (Aime something don't remember is full name) that based on their estimations the system should keep up for quiet a few years. Is he lying? Possibly, but having worked in big companies (even though at not relevant positions) I can confirm that big companies can be everything but efficient. The other option is that he is not lying and the execs got fed not "up to date"/accurate information. The result is obvious, the system doesn't keep up but more than that it may never see a port of the FB2 engine. That is bothering for them, and I'm not sure that, if he were allowed to state his mind freely, Aime would be particularly happy about that. I'm not sure either that "in private" he would put the burden on EA for that decision, but as the CEO, in public relation, poker face rules.
The thing is that the system is not that cheap to develop for, as possibly FB2 could be ported, same for the Metro engine, but in both cases with quiet some rework and trade off. Both imply extra work as you don't want to ship too sucky products and get hammered by the gaming press and the comparison made between platforms which has now become a standard (and that is new those tear down on a pretty technical basis of games running on different systems didn't exist before this gen or on a completely different scale).
The system would be cheap to develop if anything that run on a ps360 or a low-mid end pc runs without much efforts on the system (thus leveraging efforts made on other platforms with higher user base for cheap). That is not the case.
Last edited by a moderator: