a vast majority of people think that 720p is full hd.
This is false. The vast majority of people do not know what 720p or 1080p is.
a vast majority of people think that 720p is full hd.
Many reasons, I think. Perhaps they're holding back on their killer 1st/2nd party titles so that they have some ammo to face the coming Xbox3/PS4 onslaught.
This is false. The vast majority of people do not know what 720p or 1080p is.
People on GAF are saying that the WiiU's power draw is rated as 75W peak, 45W typical. If that's the case, the GPU can't be that powerful.
If the GPU gets half "the power" and we're looking at a 40nm part, then it's probably around a 300 gigaflop GPU. Typical ATI 40nm GPUS, had a Gigaflops/W ranges of 12 (4770) to ~16 (5970).
Unless this thing got upgraded to a 28nm GPU, at least in terms of RAW power, it's not a whole lot more powerful then current gen consoles.
I'm sure thanks to more modern architectures in both GPU and CPU, they're getting much more efficient performance, but there's only so much you can do in a "typical 45W" power envelope.
Given the 32MBs eDRAM is supposed to be from IBM, and given the tiny size of the Broadway cores, could we be looking at a single integrated chip with the CPU on the GPU? A discrete package for the CPU sounds fairly redundant to me.
The e6760 bg has thought was the GPU only draws 35 watts TDP (480 shaders).
Going somewhat off-topic:
I did want to say this. No matter what the U's final specs are, I will get one for myself. I think the features of the OS and the controller are enough to warrant a purchase within the next 6 months. I'm intrigued by the gameplay possibilities, and I want one *just* so I can play Tank! Tank! Tank!, a follow-up to one of my favorite games of all time, Tokyo Wars. I can look beyond the specs. The amount of RAM alone means the OS could be extremely interesting, to me anyway. I've always been someone to enjoy machines other than PCs for web browsing. I bought a Dreamcast well before the U.S. launch on 9.99.99 (although well after the Japanese launch in late 98).
I took another look at Wii U's Metroid Blast, part of Nintendo Land, and boy, it does look like a lot of fun. Key word there, fun. With today's many revelations, I've nearly forgotten about the E3 2011 real-time demos. They almost seem like a distant memory. Don't they? I can only hope & pray that Nintendo and AMD haven't gutted the U's visual performance down from what we saw in the Bird & Zelda demos. That would be completely outrageous if they have...
Alright, now back on-topic:
Anyone care to guess how many render back-ends/rops the U's GPU has: 4? 8? Also, can someone tell me how many transistors 32 MB edram takes up?
It's most likely 8 back ends, since the popular assumption is that the GPU is some form of RV730.
Since DRAM uses 1 tranny per bit that'd be 8*32M ~ 256M. However there's undoubtedly some overhead there, buffers and various kinds of other logic associated with the DRAM arrays raising that sum somewhat. That section should be fairly inconsequential though on the whole compared to the eDRAM itself.Also, can someone tell me how many transistors 32 MB edram takes up?
Since DRAM uses 1 tranny per bit that'd be 8*32M ~ 256M. However there's undoubtedly some overhead there, buffers and various kinds of other logic associated with the DRAM arrays raising that sum somewhat. That section should be fairly inconsequential though on the whole compared to the eDRAM itself.
I wonder about it, the last rumors stated mem1 32MB, mem2 1GB.So can we assume the 32 MB eDRAM's inclusion is for multi-monitor support more than anything? I wonder how fast the main memory is too. It would be a relief to find out it's something like GDDR5, or at least high speed DDR3 on a 128 bit bus. A 64 or 96 bit bus would make GDDR5 or XDR the only practical option, but I don't think you could have 2 GB of RAM on a 96 bit without some weird module config.
Also is the 32 MB of eDRAM likely used to "emulate" the environment of the 24 1T-SRAM and 3 MB of eDRAM found in the GC and Wii?
So I wonder if from the GPU pov there is no mem controller and VRAM, in fact the GPU could see the EDRAM and access through multiple "pci express like" links (and with way lower latencies) instead of its own mem controller (linked to the ROPs in off the shelves RV7xx).The PLB6 bus ordering mechanics allows easy attachment to high performance PCI type devices
Thank you, not sure if it is deserved though butGreat post liolio - I'm reading it over coffee as I pour over all of today's news :smile:
Thank you, not sure if it is deserved though butwhy do you drink coffee past one in the morning?