Say they have a single memory channel (64bit) that's not that much bandwidth to feed the CPU and the textures to the GPU.I think all the Gb of memory for the OS means is that Nintendo think the none gaming functions are important.
If they were to use those 2 GB of memory the effective bandwidth would be "halved". Not in real term but if you have twice the data to move with the same bandwidth, the result is the same.
May be Nintendo decided that 1GB was the sweet spot. Could it be that if they were to say the devs you can access 2GB (or close) of memory but through a straw (64bit bus) it could have ended counter productive?
On top of it nintendo is not MS. Ms does great thing with really few memory in the 360, the 3DS does lesser things with 128MB. MSFT have a hell of an advantage on the matter on both Sony and Nintendo. It's not what bothers me with the system.
Most likely yes.If I were speculating on N's decision making process, I'd suggest that their entire strategy is based on being on par with 360/PS3, but offering unique elements to differentiate their product.
But there are choices I don't understand, namely why so much EDRAM? I mean 32MB is enough for 1080p +x2 AA and 720p =x4 AA. It seems the gpu doesn't have what it takes to render high profile games at 1080p. On top of it I don't believe that the GPU has the same type of access to the edram the xenos has mostly because it would show already (AA would be free).
So to me it's overkill. half of that or a bit more would have been enough. It would have allow Nintendo to fit 1080p render target for their non demanding games, and it would have gave some room for the existing engines to fit their G-buffer (@720p) and may be some other render target(s).
That's quiet some silicon, 12-16MB of EDRAM, especially when you invest only 12mm^2 in your cpu cores.
Thing is I believe that cutting the amount of edram might have allowed Nintendo to actually out do (even slightly) what the ps360 do within a lesser silicon budget than MS vahalla (especially once you take in account the smart edram) and within a significantly lower power envelope. I could have been quiet an achievement.
The most bothering part in the design for me is the number of cores, those are pretty weak. While lowering the amount of edram they may have pack a couple more cores and I guess it would not have hurt.
I have less concerns with the GPU has even a Caicos class of GPU running at high speed would do RSX/Xenos job provided with enough bandwidth. Still I wonder why Nintendo vouch for R700 hardware instead of the Architecture in Cayman and Trinity. It's simply a bit better for mostly the same (silicon) price.
It makes me wonder about what somebody here said, did Nintendo went with that much edram for the sake of retro compatibility? (they could emulate all the memory pool of the Wii within that space)? If yes it's really a bad sign. They waste silicon for the sake of not developing/buying a proper emulators. There are multiple emulators out there for the GC/Wii, it doesn't require crazy hardware to run far from that).
I hope they don't go away with that crap. They managed thanks to their fans to go away with the 3ds and the mind blowing lack of a second analog stick (not even speaking about sucky proprietary tech...).
They need a hard landing to come back to their sense.
I don't think so but may be they want room, they are not MSFT, memory chips are cheap.I suspect they want the tablet to behave like a tablet when you're not playing a game, or perhaps even when you are, that means it has to run "apps" and be competitive with real tablets doing so.
Having said that I won't be buying one.
The issue with that is that in game they don't have much CPu cycles to trhough at running back ground tasks (yes I go here again trading some edram for more CPU cores would have balanced the system better).
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