I'm still wondering if Nintendo will free up that 2nd GB for games.
Sony and Microsoft slowly reduced OS memory requirements over time so it is possible...
I'm still wondering if Nintendo will free up that 2nd GB for games.
Come on man. You got to stop mentioning me with stuff I haven't said.
160-240 shaders at 500~700MHz would most likely be unable to produce even XB360 details while rendering the 480p screen too, it's higher than that for sure, especially when taking into account the reports of several multiplatform titles being actually 1080p + 480p on Wii U
No idea why they'd reserve 1GB of actual RAM; I'm wondering if that 2nd GB isn't some kind of flash store or somesuch as it makes no sense to reserve 50% of the DRAM.
Important plot point. It'll be rare to render a AAA game port with a full 3D render on the second screen, so the impact shouldn't be too great on most titles. There's certainly no particular reason to shift resources away from the main screen and to the Wuublet when a simpler 2D representation can do the same job.The requirements of the second screen depend entirely on what you're doing on it, too.
You don't need a GIGABYTE of memory to stream some effing video or show effing facebook. That's ridiculous.If Nintendo want to allow off-telly play on the tablet while still allowing the full range of WiiU on-telly dashboard-esque services (movie streaming, web browser, the facebook etc), or if they wanted the tablet to be able to access all that stuff while playing a game on the telly, then they'd need a a large chunk of constantly reserved memory.
Currently we all are probably imagining scenarios where it's one person using the system with one tablet if Nintendo sees this as the central entertainment hub in the home for,the entire family they could try and promote multiple family members using the system at the same time. For example one person using tablet for browsing the web while another using a pro controller to play a full game on the tv.
So Wii U is being sold a £200 console and tablet replacement, instead of people buying a PS360 and a tablet? I don't think that's a good strategy as it effectively renders the Wuublet controller irrelevant for games. That is, you'll have to buy a Pro controller to be able to play on the console without any Wuublet support while someone else is browsing the web on that capacitive screen. For any existing PS360 gamer, buying a £200 Nexus 7 or £130/160 Kindle Fire (HD) or even a generic £70 tablet off eBay is going to be a far better option. I find it hard to believe that the Wuublet is intended to be used extensively for non-gaming. TBH I don't think Nintendo quite know how to use it. On the one hand it's there for interactivity with games, but on the other they also envisage playing the console game on the handheld, and then the controller being used by someone else and you need a conventional controller to play a conventional game on a TV. It's very inconsistent and vague. I wonder were developers are on this, and how much effort they'll put into support Wii U's USP when their games also have to work as ordinary games on a standard controller? Sinking a lot of effort into a feature that's not used because the controller is being used to watch Netflix would be a frustrating waste of effort.I think the success of netflix on wii may have changed their mind. They seemed to put a lot of time into showing of TVii in their presentation.
http://www.neogaf.com/forum/showpost.php?p=39504036&postcount=6121
http://www.neogaf.com/forum/showpost.php?p=39311994&postcount=4576
http://www.neogaf.com/forum/showpost.php?p=41938848&postcount=6761
http://www.neogaf.com/forum/showpost.php?p=37795868&postcount=7756
You may not think it's an exact e6760 (then again everything you think is apparently some big secret, I cant read minds), but whatever. You are the genesis of where I have heard "e6760" and "Wii U" together repeatedly.
As for the memory split, considering how the target specs originally said 1 or 1.5GB for games I'd assume that Nintendo plans to cut the OS allotment in half down the road.Well to help you see where I'm coming from I'm expecting the GPU to have 640 ALUs. I also expect Nintendo to continue to use clock multiples. Since we know the DSP (at least originally) is 120Mhz, then I expect the GPU to be 480Mhz which would put it at 614.4GFLOPs. So using that if I applied that to all the components I could see it like this.
DSP - 120Mhz
GPU - 480Mhz
DDR3 - 240Mhz (or 960Mhz depending on how you prefer to look at it; DDR3-1920)
CPU - 1440Mhz, 1920Mhz, or 2400Mhz
eDRAM - ? (couldn't find clock speed info)
We've heard repeatedly that newer architectures are much more efficient than Xenos and that fewer shaders can yield much better results. The figure of twice as efficient has even been thrown around for the latest ATI architectures. Even lowballing 1.5 X the efficiency, 240 shaders @ 600 mhz (for example) would easily swallow up a 360 port and rendering a completely different image on the Wumoat, or could get you towards double the resolution.
Good luck BG, Think you going to need it. Maybe time to switch to a new handle if things dont play out well when the wii-u is out and the true specs come out....Then say it started with me, even though someone else found it and told me about. Don't sit there and say I said it would be an E6760. I'm glad you found those posts so you can see for yourself how you twist my posts (which you still conveniently left out the posts where I tell people who say it's based on the E6760 that it's not based on the E6760). And now you're accusing me of things again that I don't know where you get it from. What are all of these things I'm acting as being some kind of big secret? The things I get from people that I don't want to get in trouble? If you're going to keep doing this, you need to stop mentioning me in your posts. Being accused of things I don't do is probably my biggest pet peeve. For someone who a long time ago talked about how posting here is not the same as fanboy posting on GAF, you haven't done a good job living up to your own words.
Anyway, on topic I made a post on GAF about how I think Wii U's clocks look like with a small addition to the memory
As for the memory split, considering how the target specs originally said 1 or 1.5GB for games I'd assume that Nintendo plans to cut the OS allotment in half down the road.
I've been banging this drum since the IBM press release last E3, shouting into the wind about IBM's wording, the history of the players involved, the lack of GPU fab being touted while IBM were chest beating, the performance of the platform, the power envelope, the ... 4cm fan. Etc, etc.
160 ~240 shaders at 500 ~ 700 mHz on a SoC. It could still happen. It. Could. Still. It's the dream. Embrace everything that you are, Nintendo.
And a handful of us merrie men called it on the power consumption as soon as we saw the fan. Never deny the truth presented by the gloriously small Nintendo case fan.