I've noticed that reviews/previews of the recently released Tenchu: Shadow Assasins for Wii mention that it runs in 16:9 widescreen, but only 480i resolution (regardless of aspect ratio).
This raises a simple question for me: does limiting to 480i output actually allow the developer to reduce the internal resolution at which the game is rendered?
My understanding was that 6th generation and above consoles would typically render to an internal resolution equal to or close to 480 pixels in height, prior to scaling and encoding into 480i or 480p, so games could basically do 480p "for free." Not so?
Doesn't the pixels to scanlines encoding "throw out" half the vertical resolution for games rendered at 480p/60 frames per second but displayed at 480i/60 fields per second? Please enlighten me.
This raises a simple question for me: does limiting to 480i output actually allow the developer to reduce the internal resolution at which the game is rendered?
My understanding was that 6th generation and above consoles would typically render to an internal resolution equal to or close to 480 pixels in height, prior to scaling and encoding into 480i or 480p, so games could basically do 480p "for free." Not so?
Doesn't the pixels to scanlines encoding "throw out" half the vertical resolution for games rendered at 480p/60 frames per second but displayed at 480i/60 fields per second? Please enlighten me.