Ha ha! theLonely1 has more trouble than that. He wrote he has a 44 foot CRT!PLZ tell me that's an RPCRT cause I shudder at the thought of hefting a 44" traditional CRT around.
Ha ha! theLonely1 has more trouble than that. He wrote he has a 44 foot CRT!PLZ tell me that's an RPCRT cause I shudder at the thought of hefting a 44" traditional CRT around.
But is worth every ton!Ha ha! theLonely1 has more trouble than that. He wrote he has a 44 foot CRT!
Don't be sad, those are some of the best TV's around, still. Just open the back and clean off the guns and it'll look like you have a brand new TV.But is worth every ton!
And yes, is back Projection cry.
It's even worse. Games look ridiculously crap when interlaced at a low res. 1080i is fine but 480i is justOn dvd it's not all that difficult to tell the difference between i/p, progressive looks way more stable and the motion in camera pans looks smoother, jaggies (for want of a better term) are reduced (especially if there's any objects like a diagonal pipe or something in the shot/pan), interlaced colour also looks kinda washed out when compared to progressive, I'm not sure if it's the same when talking about video games though.
Just like the other poster said, it's washed out color, jaggies that are blurry and the motion is weirdUmm... how do you even tell WTF is the difference between interlaced and progressive scan? I don't own any of the consoles, and I play games on either PC or DS. There's no way for me to test to see the difference.
Have you tried making sure you set your Wii to 480p in the System Options? I know only very few Wii games which do not have progressive scan (MadWorld), and even then, they can be "forced" to display it at times. But Mario Galaxy is definitely a 480p game.I've ran games on both the gamecube and the wii and yes gamecube games improve immensely when ran in 480P and now that I've rented some Wii games that work, they improve too. For some ungodly reason Mario won't switch over to 480P.
OK this brings me back to the beginning. "Forced" to display 480P is not the same as "rendering" in 480P. It is very different. If you send 480i to a scaler to output 480P the scaler is approximating what it thinks would be in those interlaced images to produce a pro-scan image. Scalers are not perfect I'd much rather have that info there in the first place so the scaler doesn't have to take an educated guess as to what those "other" 480 lines are every other refresh. For me that is what's happening with Mario Galaxy. I'm going to get a newer game to see if a system update will somehow fix thisHave you tried making sure you set your Wii to 480p in the System Options? I know only very few Wii games which do not have progressive scan (MadWorld), and even then, they can be "forced" to display it at times. But Mario Galaxy is definitely a 480p game.