Ooh-videogames said:I have no doubts about the Xbox capability, I have yet see the proof of what you say about the PS2. Especially considering the PS2 takes a hit on polygon count when you start throwing some lights into mix.
function said:"Falling back on"? I'm not on the back foot here.
I've already gone over this in another Nintendo thread (which I'm sure you've read). What you think of EA's games, of how good they are and how much work they've put in, or what quality of assets they've seen fit to use on a particular game has no bearing on their ability to benchmark the hardware.
Not only that, but developers on this board have made reference to the relative performance of systems before. And surprise surprise, they're broadly in line with what EA found. You can find comments about CPU power, fill rate and probably other stuff too. Do a search. It's fun.
I remember talking to you in the past about Revolution, and saying that it wouldn't fit to Nintendo's MO to take on MS and Sony head to head in terms of power. You seemed rather opposed to this line of thinking, but given Miyamoto's comments quoted in this thread and that fact it's certainly true with the cost-effective GC, are you more comfortable with this idea now?
Ooh-videogames said:I have no doubts about the Xbox capability, I have yet see the proof of what you say about the PS2. Especially considering the PS2 takes a hit on polygon count when you start throwing some lights into mix.
ninzel said:As long as they have 512 MB RAM, having less raw theoretical power will not be as notceable.
If it came out with for example:
2.2 Ghz dual core CPU
400 Mhz (DX 9.5 comparable)VPU
512 MB RAM
Proper DVD sized optical disk.
I think most people at SD would have a hard time seeing the difference. Also with only having to develop for one resolution won't they actually be able to get more graphical detail in at SD, as opposed to 360 and PS3, who will have to lower graphics detail at SD to get a playable framerate at HD??
Add in the 512 MB flashdrive hopefully with a tiny bit allocated for caching, standard wireless controller, built in wi-fi and free online play and you are looking at a very complete and compelling package at $200 USD.
Yes, he seems to have forgotten that as well as lighting being done in parallel to other functions with no hit to the GC's Cpu.
Li Mu Bai said:Correct, but it'll be $250 if it's a penny ninzel. I also expect the GPU to be quite impressive, people here are underestimating both ATi, Nintendo, NEC, & MoSys.
Li Mu Bai said:Correct, but it'll be $250 if it's a penny ninzel. I also expect the GPU to be quite impressive, people here are underestimating both ATi, Nintendo, NEC, & MoSys.
Where does this number come from ?If estimates are correct, MS is paying roughly $450 per 360 that they manufacture
ninzel said:I also agree that the VPU will be more powerful than expected and they will save thier money on a less powerful and less sophisticated CPU. Nintendo probably looks at those very complicated triple and 8 core CPU's the same way it looks at High Definition, overkill at this point. For what the gamer and themselves will get back from adding in a very fast and sophisticated multcore CPU, they loose to much in terms of cost, heat and complication of development.
Quite honestly I would rather them charge a little more, I'm perfectly willing to pay more than $200 if it's a more complete if even a less powerful system than the competitors.
mckmas8808 said:I think you are underestimating what mulitcore chips can do for a console. If Nintendo shows up with 256 MB of RAM and has a 2.2 Ghz single core CPU to lessen the cost, it WILL show in games. Just because devs will program for SD doesn't mean that there will be no differences.
I hope for Nintendo's sake that they have at least 512 MB of RAM.
mckmas8808 said:I think you are underestimating what mulitcore chips can do for a console. If Nintendo shows up with 256 MB of RAM and has a 2.2 Ghz single core CPU to lessen the cost, it WILL show in games. Just because devs will program for SD doesn't mean that there will be no differences.
I hope for Nintendo's sake that they have at least 512 MB of RAM.
swaaye said:I also think that multicore is of questionable worth right now. I think that a good single-core chip or a simpler dual core G3-like chip would be the way to go. I doubt you will see the benefits of these in-order multicore CPUs for several years, as has been said by many. And it would continue down the path Nintendo took with Gamecube, in that it would be far simpler to develop for. Going in-order multi-core would be like stepping back to N64-era difficulty instead of refining Gamecube's simplicity philosophy.