Though I concur, it's also fascinating to think how they differ in the next-gen as IBM-ATI chipset brothers.Sonic said:Do not turn this into an Xbox vs. Gamecube thread. That topic hasbeen covered many times in the past. No need for this thread to go that way.
Shogmaster said:I don't know which Mac Mini you have, but:
Gamecube and Xbox both debuted in late 2001. If GC was as powerful as XBox, you might have a case there, but....
LunchBox said:Didn't want to nitpick but the Xbox was also 100 dollars more than the gamecube...
Shogmaster said:EXACTLY! HENCE MY SIG!
Shogmaster said:EXACTLY! HENCE MY SIG!
Reznor007 said:Gamecube has 43MB of RAM (24MB main RAM, 16MB aux, 3MB framebuffer/texmem), Xbox has 64MB to split between main RAM and graphics, and I think it's been said here that GC can use S3TC textures directly, but Xbox has to decompress them before they go into the GPU cache. So much for 40MB more...
Xbox's GPU also requires 16MB of the 64MB DDR just to cull a Z-buffer (which is embedded on the GCN GPU at no cost to system memory), and also GCN's internal GPU bandwidth is more than twice that of Xbox's (25GB/sec compared to 10GB/sec).
ninzel said:A few reputable Nintendo fansites are now reporting the Rev unveiling in full at TGS as official.
Powderkeg said:I said SYSTEM RAM. Auxilery RAM makes no difference when it's transfer rate is less than a SATA hard drive. You can't process time essential game data from the Auxilery RAM. At best, you could use it to stream data like the Xbox uses a hard drive to stream data, but if we are going to count that for the GCN, then let's add an additional 8GB to the Xbox, shall we?
8GB + 64MB vs. 40MB....
And I'll be nice about the 3MB of Embedded RAM, even though 1MB of that will be duplicated in the System RAM. You are still looking at 27MB vs 64MB. You are still 37MB short of what the Xbox can hold and process.
And S3TC textures aren't going to make up that difference. Not even close.
Powderkeg said:I said SYSTEM RAM. Auxilery RAM makes no difference when it's transfer rate is less than a SATA hard drive. You can't process time essential game data from the Auxilery RAM. At best, you could use it to stream data like the Xbox uses a hard drive to stream data, but if we are going to count that for the GCN, then let's add an additional 8GB to the Xbox, shall we?
8GB + 64MB vs. 40MB....
And I'll be nice about the 3MB of Embedded RAM, even though 1MB of that will be duplicated in the System RAM. You are still looking at 27MB vs 64MB. You are still 37MB short of what the Xbox can hold and process.
And S3TC textures aren't going to make up that difference. Not even close.
I would say that if visuals are all you judge power by, you don't understand what you are playing.
Reznor007 said:OK so the ARAM is just there to take up space on the motherboard
It's used as a buffer and as RAM for the audio system, which means that that RAM won't be used from main RAM. I believe Rogue Squadron 2 uses it for the level(it's mentioned on the commentary).
Teasy said:Clearly within the context of my discussion with Shogmaster we were, at that time, talking about graphics. Though to be honest switching the argument to AI doesn't change much. There aren't any games on any current console with AI that stands out as something that couldn't be done on GC.
Powderkeg said:How about not switching, but adding in.
Add in the physics, AI, graphics, sound, and all other aspects of a game together. There is a reason Nintendo's GCN games are very arcady in nature, the system doesn't have the resources to handle highly complex games such as sims.
Never in a million years could the GCN pull of a Steel Battalion with no sacrifices in any aspect of the game.
Powderkeg said:Like I said, it gets the same usage as a hard drive would. It has a higher transfer rate than the Xbox HDD, but slower than most new PC HDD's. With only an 81MB/Second transfer rate, it's not suitable for anything but a non-time essential data buffer.
The 16MB of ARAM does the same job as the 8GB hard drive in the Xbox.
The 24MB of System RAM is all that the GCN has to compare with the Xbox's 64MB of System RAM.