sireric said:I mean that as you change things to improve a given situation, you might, inadvertently, cause a bug in something that used to work. Or reduce performance in some other way. Unless you regress every single app (at all resolutions and modes) against every single change, problems do crop up. Good news is that we eventually catch them and either revert the change or fix the issue. This is true of all SW, really.
I must confess that I am a little bit surprised. You don’t use an automatic test framework that will check a very large number of real game sequence against every new driver build and compare the results (visual and performance) with older driver versions? I had expected that this is something that the computer at ATI do at night when nobody need them.