Why would Microsoft design the X-Box 2 with 3 dual core cpu's with vertex shaders?
Does this mean the VPU will just have pixel shaders? The VPU is rumored to have eDRAM, so is the idea to just build a chip with lots of Pixel Shading power combined with the lots of bandwidth. The trade off with eDRAM is clock speed which might not be good for Vertex Shaders. So is the design goal to leave the Vertex Shading to the CPU's which can be clocked higher and don't gain any performance from the bandwidth of eDRAM?
Does this mean the VPU will just have pixel shaders? The VPU is rumored to have eDRAM, so is the idea to just build a chip with lots of Pixel Shading power combined with the lots of bandwidth. The trade off with eDRAM is clock speed which might not be good for Vertex Shaders. So is the design goal to leave the Vertex Shading to the CPU's which can be clocked higher and don't gain any performance from the bandwidth of eDRAM?