Does that happen much on PC (different framerate introduces bugs)?60 fps could bring new bugs, need more testing => no.
Does that happen much on PC (different framerate introduces bugs)?
Does that happen much on PC (different framerate introduces bugs)?
I don't even get why 60fps is such a big deal to have in EVERY aspect of EVERY game...
Frankly the campaign/single player section of every game can be 30fps are far as I am concerned.
I only really want 60fps in multiplayer (shooters in particular) and sports/racing games.
I swear every new topic that is spun off is because of one of my comments..
I know. I'm not complaining. Just an funny thing I have noticed.This was spun off because I thought it would get more attention than being buried in a console hardware discussion.
you want more realism and faster more capable hardware, I am one of those happy with the glass half full as long as it is 60 fps, you on the other hand want the full glass. To me that's unrealistic realism.All I want is a game for the PSNEO or PS5 that is 720P and 30FPS that pushes past the uncanny valley.
For all my life, I've dreamed of a game that looked as realistic as a television show. For example, Stargate SG1 or Star Trek Voyager. However, the new theme is to push resolution above all else to reduce development costs.
I don't even get why 60fps is such a big deal to have in EVERY aspect of EVERY game...
1080@60Hz w/ MSAA 4x, nuf said !
the thing is you and other eg babcat forget (ignoring the lighting,edges,materials,movement etc well everything else), the world is rendered at 99999p yes the final image recorded at on the camcoder is at 240p, you just cant go well vhs is 240p and looked good why cant they make a 240p game now that looks just as good (yes I know this is more the lighting, and not resolution)through the viewfinder of a virtual 90s-era camcorder, rendering a highly realistic world at 480p