Blastman said:In Doom3 it looks to be about 6-7% … rage3d. Although in an indoor environment type game I would expect the advantage to be less than in an outdoor game with long draw distances.
Sunday said:ATI is building OGL driver from ground up, and “Project Orca†should be finished in the first half ot the next year...
PatrickL said:I had a look at the firingsquad revue and 3 out of the 7 games tested are opengl games. Is that close of the real market? I had the impression that opengl games were around 10 15 % of the market, not 45 % ?
Especially if you don’t take it seriously and make it an actual priority.
Skrying said:And dont take Hellbinder's opinion as anything. He's one of those people who expected unbelievable things from the X1K's and now is so pissed he has to bash everything about ATi for awhile so he feels better.
The truth, ATi doesnt care much really. Majority of games are D3D right now and its only going to be that way even more. The only engine worth anything it seems that is done in OpenGL is the Doom 3 engine and its games that use it. ATi sees this as only a minor area, and they simply rather optimizize games that use it than do a complete rewrite.
Sunday said:ATI is building OGL driver from ground up, and “Project Orca†should be finished in the first half ot the next year...
Sunday said:ATI is building OGL driver from ground up, and “Project Orca†should be finished in the first half ot the next year...
Sure, but as 3DLabs has shown us, good drivers for workstation 3D does not mean good drivers for games.Maintank said:Isnt the professional arena still dominated by OpenGL? I would think ATI would want to beat Nvidia in the high margin business of selling Quadro type cards?
Hellbinder said:I have no doubt that many of you will say that yes that is perfectly fine.
anandtech said:The X1800 XT will be good competition for the 7800 GTX, besting it in many cases when antialiasing is enabled at higher resolutions. The X1800 XL competes fairly well with the 7800 GT, but the NVIDIA card generally comes out on top in the tests that we ran. OpenGL games are still a hurdle for all the ATI cards to overcome, but it seems as if the X1600 XT is more highly capable of mitigating the impact of a non-Microsoft API on performance.
I don't believe this is the case any longer. And since ATI doesn't appear to have come ahead in any OpenGL benchmarks to date, it does seem doubtful that NV extensions are the problem.{Sniping}Waste said:In the past most OGL game used alot of NV proprietary extentions. If is still the case, does this still cause problems with profomance on ATI video cards. Whats the profomance differents on NV cards with proprietary extentions and one with standered ARB2?
This doesn't help with FSAA enabled, though. And ATI still loses dramatically in every OpenGL title benchmarked (that I have seen) with FSAA enabled.Pete said:neliz, don't forget that the R580 supposedly won't carry the double-z-per-clock hardware that RV530 and everything out of nVidia for the past three years has.
If that is in fact a big contributer to "OGL" performance.