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Last year we heard they were working on a new ICD what happened?
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rwolf said:David Orton mentioned it was coming soon in the last update. (I believe).
I think it takes years to write drivers.
Skrying said:The only engine worth anything it seems that is done in OpenGL is the Doom 3 engine and its games that use it. ATi sees this as only a minor area, and they simply rather optimizize games that use it than do a complete rewrite.
John Reynolds said:And with id switching their development platform over to the Xbox 360, once the Doom 3 engine runs its natural lifespan for licensees. . . .
Skrying said:And dont take Hellbinder's opinion as anything. He's one of those people who expected unbelievable things from the X1K's and now is so pissed he has to bash everything about ATi for awhile so he feels better.
The truth, ATi doesnt care much really. Majority of games are D3D right now and its only going to be that way even more. The only engine worth anything it seems that is done in OpenGL is the Doom 3 engine and its games that use it. ATi sees this as only a minor area, and they simply rather optimizize games that use it than do a complete rewrite.
Thanks for mentioning the true reason for Doom3's performance issues on ATI hardware.The Baron said:Some more examples: we have plenty of theoretical benchmarks for D3D (Dave seems to like RightMark), but none for OGL. In a lot of B3D reviews, all we have to go on for OGL is Doom 3, which is not very useful in providing insight as to whether or not ATI OGL drivers suck compared to their NV counterparts.
I think you're interpreting my comments regarding the disparity between ATI and NV performance in Doom 3 to mean that NV is cheating, Doom 3 was built around NV hardware, or something to that effect. While there is that one shader replacement (at least) that they are doing (that does affect the output of certain situations), that's not what I'm talking about here at all. Just the same double-z-only output that has existed since NV30. It obviously is important in Doom 3, which is why basing claims about the quality of ATI's OpenGL driver on its performance in Doom 3 compared to NVIDIA's seems ridiculous.Sharkfood said:Thanks for mentioning the true reason for Doom3's performance issues on ATI hardware.
Forget comparing architectures right now. That is entirely separate from what I'm talking about. If you write an app in Direct3D that uses shaders written in HLSL and you write a functionally identical (as much as possible) app that uses OpenGL and GLSL shaders, will the latter be consistently slower on ATI hardware? If so, why is that?I was going to add, that while old, there are some canned OGL benchmarks- VulpineGL and GLExcess. While they are dreadfully old, both can tax the GPU/API if higher resolution/AA is employed.
We need a more modern OGL benchmark suite badly. This would be ideal for mapping actual OGL performance without IHV specific references... or at least some form of fair/balanced utilizations of a particular architecture vs. the other mixed.
Not implied at all. It's just fairly common knowledge that shadows in Doom3 favor NV hardware.The Baron said:I think you're interpreting my comments regarding the disparity between ATI and NV performance in Doom 3 to mean that NV is cheating, Doom 3 was built around NV hardware, or something to that effect.
It means, for me, that I have yet to see an OpenGL benchmark where the Radeon X1800 XT has done better than the GeForce 7800 GT, despite having typically significanlty higher performance than the latter in Direct3D games (I'm not even sure I've seen the XT beat out the 6800 Ultra, but I won't testify to that).The Baron said:So, we always hear "Oh, ATI's OpenGL driver sucks," but what exactly does that mean?
Blastman said:I have to wonder whether a good portion of NV’s advantage in OGL is because they are doing lowering filtering.
In COD, on my 9600 XT, the difference in performance between Bilinear and Trylinear (at 2AA/8AF) is 30-40%. I’ve benched this in several places with FRAPS -- the performance boost in this game by using lower filtering is amazing.