I dunno, the cars look great but the environments seem bare. It's almost like the a-team worked on the cars, and the rest was outsourced.
Wait wait wait. The cars look the best in GT5 Prologue, but other than that there's nothing extraordinary.
I agree. Although I would probably say, "The cars in GT are amazing and are head and shoulders above
most of the competition, and ahead of all. The environments and other elements are above average, but nothing to write home about imo". Some other racers do "other stuff" that GT isn't doing, and vice versa, so the comparison isn't so linear.
I don't want to get into comparisons, but I will say this: The low contrast "overcast" lighting in another game is really impressive in regards to lighting model. Particle effects are really insane in some of the competition, as is weather in one. Damage is a central part to a couple other racers.
So, like you, I don't agree that GT5 blows everything else away. It looks great, even amazing. Best cars to date in sunny situations. But as a total package, I agree with joker that it seems all the A-team is on cars and the B-team is everywhere else. The contrast between the fidelity of the cars and everything else is jarring to me.
And what I like about GT is the craftmanship. Even before there were reflections it looked amazing. The attention to detail is superb. And I think they do a good job of balancing the techniques currently available in a way to meet the "eyes' expections". It doesn't matter if you have excellent models, per pixel reflections, nice soft shadows shadows, and ambient occlusion maps if your paint shader is off, your lighting saturation is overdone with way too much bloom, and so forth.
The PD guys have shown for 3 generations now that they know how to
use the hardware to best convey their cars. GT/GT2 were nice looking games, GT3/GT4 were amazing looking on the PS2 with outstanding car models (even with poly limitations) and excellent lighting, and GT5 has cars that when combined with excessive DOF and from the right angle look near photorealistic. They have an eye for technology and art. The fact the environments are bland is partially due to the nature of the art assets (same thing I said about FM2 before we saw screenshots; the realism of race courses is quite bland and boring) but also because they have put so much effort into the cars and their design goal (60fps, 16 cars, etc). If they were aiming for 30fps with 8 cars could they improve their scenery a lot? Add a better particle system? Do damage and weather effects? They would have more resources to play with, that is for sure.