We really have basically no control over this. As far as we're concerned, we have the survey about baseline machines and that is basicvally our target. Anti-aliasing is not our concern and I doubt it will ever be for us or any other developer. Our wish as developers is for gamers with our targetted baseline system to turn on all graphics details or shader effects (btw, you are going to like what we did) and have a near solid ~100 Hz. We mess around with configurations and at the lowest end we still want 45-60 Hz. AA never comes into the picture. AA is a needless tech support headache actually because as you know one of the first things that are recommended for gamers experiencing slow performance is to check their AA settings. To be honest, I wish we can have a sticker on every jewel case with the words "Don't fucking use AA". Sure, we're not talking about the 3D-savvy gamers... but these surveys don't lie.
I am pretty sure some/many of you are probably familiar with the above scenario because that's actually what we're experiencing. AFAIK, I don't think there are any PC games that ship with a default graphics configuration that applies at least 2xAA. Obviously, there are so many types of PC systems out there to consider for one single game. Quite unlike the console platform.
What, in your opinion, would be required for the above to change? Yep, this really is a BIG open question but I would personally be interested in all kinds of inputs (except for a "Just tell all IHVs to discard any kind of AA"). There are a myriad of things to consider, for sure.