So this post is all one reason why you feel 3Dc shouldn't have been used ?
It seems to me that on ati hardware that supports 3dc you can get better quality with better performance (no swizlle ) by using this on most textures .
To me this is the same as all forms of dxtc . So because there is no magical dxtc format that works for every type of texture we shouldn't use it in any of the 3dmark tests ?
Your jump in logic doesn't make much sense to me.
If 3dc can be used on a majority of normal maps and increases performance using it then why wasn't it used ?
There are pictures of dst showing reduced image quality in 3dmark2005 yet that was put in. Which means as far as i know there is no magical solution to all problems and we need more than 1 form of compresson or sahdow tech. But that doesn't mean the ones we have currently should be excluded .
I don't really see this thread as anything but a bash on 3Dc because its not magic .
It seems to me that on ati hardware that supports 3dc you can get better quality with better performance (no swizlle ) by using this on most textures .
To me this is the same as all forms of dxtc . So because there is no magical dxtc format that works for every type of texture we shouldn't use it in any of the 3dmark tests ?
Your jump in logic doesn't make much sense to me.
If 3dc can be used on a majority of normal maps and increases performance using it then why wasn't it used ?
There are pictures of dst showing reduced image quality in 3dmark2005 yet that was put in. Which means as far as i know there is no magical solution to all problems and we need more than 1 form of compresson or sahdow tech. But that doesn't mean the ones we have currently should be excluded .
I don't really see this thread as anything but a bash on 3Dc because its not magic .