I think I am outdated but due to the confusing around hl2, TRAOD, am3... I re-read the .plan file from jc at http://www.webdog.org/cgi-bin/finger.plm?id=1 (I think it's the last one) and what we check is :
1- "...ARB2 (floating point fragment shaders..."
2 - "...The NV30 runs the ARB2 path MUCH slower than the NV30 path. Half the speed at the moment. This is unfortunate, because when you do an exact, apples-to-apples comparison using exactly the same API, the R300 looks twice as fast, but when you use the vendor-specific paths, the NV30 wins..."
3 - "...and because I feel Nvidia still has somewhat better driver quality (ATI continues to improve, though)..."
I know he's talking about nv30 and not nv35 ..... but also, there was no plan update about nv35.... Why? Is it the same story?
What we see in 2 isn't what is happening with HL2, TRAOD, etc?
What he means by "...vendor-specific paths..."?? 32 bit to 16 bit?
Is it me, or jc is biased to Nvidia in 3?
Lots of questions from a dumb.....
PS: don't read this one - why do i fell when doom3 come out will be outdated by other games?
1- "...ARB2 (floating point fragment shaders..."
2 - "...The NV30 runs the ARB2 path MUCH slower than the NV30 path. Half the speed at the moment. This is unfortunate, because when you do an exact, apples-to-apples comparison using exactly the same API, the R300 looks twice as fast, but when you use the vendor-specific paths, the NV30 wins..."
3 - "...and because I feel Nvidia still has somewhat better driver quality (ATI continues to improve, though)..."
I know he's talking about nv30 and not nv35 ..... but also, there was no plan update about nv35.... Why? Is it the same story?
What we see in 2 isn't what is happening with HL2, TRAOD, etc?
What he means by "...vendor-specific paths..."?? 32 bit to 16 bit?
Is it me, or jc is biased to Nvidia in 3?
Lots of questions from a dumb.....
PS: don't read this one - why do i fell when doom3 come out will be outdated by other games?