sure is a shrink to slim size of ps4pro at 7nm... Interesting is that Xbox X hardware can easly run PS4 os and games ... (but not the ps4 pro laking the FP16x2)
What? The PS4 Pro is the one that has FP16*2. The Xbox X on the other hand, does not have it...
lol no on the last point.yea... Xbox X is actually a beefed up vanilla PS4... I'm sure Sony is analizing it really deeply and maybe has one with ps4 OS running on it
Yes, the unified memory architecture, the up side down motherboard, the quite clean layout of components, cooling by air pressure and internal power supply in order to have an overall more elegant box...We could say Microsoft have shamelessly copied what worked on PS4.yea... Xbox X is actually a beefed up vanilla PS4... I'm sure Sony is analizing it really deeply and maybe has one with ps4 OS running on it
How much of an impact does that really make? I can run Folding@Home and Diablo 3 at the same time and not even notice an impact on the game on my old AMD Hawaii boards, and those two were clearly never designed to coexist cleanly, like a console game would be built. Hawaii has what, 2 ACEs? 4? I'm unsure, but I believe Vega 10 has 4. Do you REALLY need 8 for some legit purpose? I mean, really? It's from what I understand just some kind of command priority system/input queue, having 8 of them doesn't actually increase processing power.But even compared to base PS4 Xbox X still lacks the 8 ACEs
Thats exactly what he said. He said how the xbox hardware is close to ps4 hardware, but how the 4pro has RPM (fp16) that the xbox hardware does not.
sure is a shrink to slim size of ps4pro at 7nm... Interesting is that Xbox X hardware can easly run PS4 os and games ... (but not the ps4 pro laking the FP16x2)
Yes, the unified memory architecture, the up side down motherboard, the quite clean layout of components, cooling by air pressure and internal power supply in order to have an overall more elegant box...We could say Microsoft have shamelessly copied what worked on PS4.
But even compared to base PS4 Xbox X still lacks the 8 ACEs and compared to Pro it lacks a few more hardware features: RPM, ID buffers and two more exotic stuff. Microsoft have chosen the brute force way, while Pro way is more about finesse and being cheaper.
... but MS had UMA long before Sony?
Brute force - where the X1X has higher perf/Watt, higher IPC on the CPU, lower latency memory access, and 3 x the number of memory channels to increase real world throughput compared to theoretical.
Brute forcing their way to most efficient console. Those bastards.
But even compared to base PS4 Xbox X still lacks the 8 ACEs and compared to Pro it lacks a few more hardware features: RPM, ID buffers and two more exotic stuff. Microsoft have chosen the brute force way, while Pro way is more about finesse and being cheaper.
And simulated performance of the chip leveraging existing game code and profiled said games at 4K, making tweaks to the hardware to improve performance at those profile levels before burning their silicon.... but MS had UMA long before Sony?
Brute force - where the X1X has higher perf/Watt, higher IPC on the CPU, lower latency memory access, and 3 x the number of memory channels to increase real world throughput compared to theoretical.
Brute forcing their way to most efficient console. Those bastards.