How does this tell me which one will have the games I want to play?
Then Spectrum was certainly more where it was at for "Real Men" Not only reasonable scrolling took all kinds of skill to implement, making it display more then two colors without clashing was an art of its own.ERP said:The ST was it, any machine that requires real skill to scroll the screen at a decent framerate is clearly superior.
ERP said:Pah the amiga was for pussies who couldn't program.... The ST was it, any machine that requires real skill to scroll the screen at a decent framerate is clearly superior.
ERP said:Someone should describe the lengths it was necessary to go to, to implement "hardware" (and I use the term loosely) sideways scrolling on an Atari ST.
archie4oz said:Oh then you won't mind me trolling a little and point out that the Sharp X680x0s pwnz0rs Amigas.. (and I'm sure that we can attract a few Atari ST fanboys as well)...
Fafalada said:Then Spectrum was certainly more where it was at for "Real Men" Not only reasonable scrolling took all kinds of skill to implement, making it display more then two colors without clashing was an art of its own.
And who could forget the joys of updating on particular scanlines in order to display multicolored border
Anyway, weren't some of the ST models equipped with blitters though, making the job a bit easier? (at the cost of making your software not so compatible with the other models)
Sharp manufactured the X68K personal computer, Motorola made the 68000 CPU that went inside of it.Jov said:I might have been in another world, but I swear it was Motorola who made the 68000 and all the 680x0s??
Gubbi said:ERP said:Pah the amiga was for pussies who couldn't program.... The ST was it, any machine that requires real skill to scroll the screen at a decent framerate is clearly superior.
If scrolling was all that was ever done on the Amiga, true.
But getting the CPU, the Blitter and the Copper to work as a whole took real skill.
Using the blitter to add adresses (by or-ing, or equals an add if there's no carry) to feed a multiple sine plotter executed by the CPU, tripling the amount of work that could be done compared to a simple CPU based one.
ERP said:Someone should describe the lengths it was necessary to go to, to implement "hardware" (and I use the term loosely) sideways scrolling on an Atari ST.
Was it harder than on the C64? Where you had to sync the CPU to the video refresh on the exact cycle and yank the video chip so that it thought it had started on a new line and started fetching bitmap data from the middle of a line (and by sliding the syncronization one cycle at a time you get horizontal bitmap scrolling) ? And similar with vertical bitmap scrolling, where you'd trick the video chip to skip 7 lines every line ?
The nostalgia when one coded for fun rather than for profit.
Cheers
Gubbi
jvd said:I don't see what the big deal is . YOu ever try to recode zany golf in basic on an apple 2 gs ? Apple 2gs !!!!!! IN 1999 !!!!!!!!!!!!!! it was nuts. My school sucked though.
Gubbi said:jvd said:I don't see what the big deal is . YOu ever try to recode zany golf in basic on an apple 2 gs ? Apple 2gs !!!!!! IN 1999 !!!!!!!!!!!!!! it was nuts. My school sucked though.
Basic in 1999
ERP: ouch. That is so much worse than I would've imagined. Suprised Atari could sell the crap.
Cheers
Gubbi