yes, I am now a HUGE fan of the Sharp X68000 series. it so totally blew the living snot out of the 1980s Amiga, as far as arcade ports are concerned. not so much the potential of the Amiga, which was probably only somewhat weaker than the X68000, but software wise, the difference is incredble. in the Amiga's defence, many games were Atari ST ports, that did not show what the Amiga could do. I'd say overall, ones impression of the Amiga vs X68000, when comparing software, might be like the NES vs the SMS, where SMS generally had better graphics and audio. at the most (worst case for Amiga, best case for X68000) the comparison is like that of the Famicom/NES vs the PC Engine.
the best part of owning a X68000 for me would've been the 99% identical arcade ports of Strider, Alien Syndrome, SF2ce, Ghouls N Ghosts, Final Fight, Image Fight, R-Type, Gradius I & II, Fantasy Zone, and dozens of others. as well as the best version of Thunder Force II the original, which predates the Megadrive/Genesis TF2. i wish Sharp had made the X68000 into a console, like Fujitsu did by turning the FM Towns into the FM Towns Marty, or like Commodore did by turning the A1200 (or A1400, i forget) with AGA graphics into the CD32.
X68000 is so godly. only the NeoGeo is a better 16-Bit machine. X68000 crushes the MD/Genesis and SNES, IMVHO. I would've been thrilled if Hudson (creators of at least part of the X68000 chipset and OS) had used the X68000 or modified version as the basis for the PC Engine 2. it would've been true 16-Bit, unlike the SuperGrafx. an X68K based PCE2 would've been enough of a leap beyond the PCE that developers and gamers would care, which certainly was NOT the case with the poor SuperGrafx.
excuse my small troll on X68000 and Amiga