Shogmaster
Regular
The title says it all. All you big brained types please explain why you think so for us small brain types. Muchas Gracias.
The title says it all. All you big brained types please explain why you think so for us small brain types. Muchas Gracias.
When Sony get the emulator up to speed, just about everything will work without further input from Sony, but MS will have to continue releasing "fixes" every time they want to add another game to the BC list.
PS3 uses hardware emulation, it has a PS2 CPU+GPU inside
PS3 uses hardware emulation, it has a PS2 CPU+GPU inside
Hale said:PS2 on PS3 is hard due to EDRAM?
DJ12 said:They haven't had a team of coders in Wales working on an emulator for years for nothing.
I was wondering (not that it has anything to do directly with the subject), when PS3 finally ships without the EE+GS, will BC be installed in every retail PS3's HDD because obviously people without internet connections cant go online and download the patch.
Or is it gonna go with the X360 route, and either you connect with XBL(PNP), or download and burn the patch to a CD to use it :|
I was wondering (not that it has anything to do directly with the subject), when PS3 finally ships without the EE+GS, will BC be installed in every retail PS3's HDD because obviously people without internet connections cant go online and download the patch.
Or is it gonna go with the X360 route, and either you connect with XBL(PNP), or download and burn the patch to a CD to use it :|
upscaling - yes (but that already happens implicitely on LCDs ).If Sony are true to their word, the end user will be able to tell the difference as those using software emulation will be able to upscale all their PS2 games to 720p, which isn't possible using the hardware solution.
It'll be in firmware; patches and hard drives won't have anything to do with it.
I would imagine that since the emulation is going to be "emulation" instead of "patches" that new hardware will just play the game. Those units that still have the GS+EE are going to keep doing it in hardware while the machines without them are going to do it in software automatically. I could be wrong but I see no reason for sony to release new firmware to disable the GS+EE to switch to software emulation if its not needed. It's not like they can turn on software emulation and suddenly remove the GS+EE from all the old PS3's out there. The new PS3's will do it in emulation while the older ones do it with hardware, the end user should never know the difference.
Dregun
The more likely case would be a firmware update that includes the emulator, and it simply disables the EE+GS for the software emulator.
I thought of that originally however I'm wondering if Sony put that much thought into the design of the original PS3 that it could completely bypass the GS+EE with a simple firmware upgrade. What would be the benefit of keeping the GS+EE enabled? What would be the benefit of turning off silicon and basically having "spare parts" inside your PS3?
Either way they do it BC shouldn't suffer too much, if however having software emulation can allow them to enhance the output in anyway then turn off the GS+EE. If not, then leave it enabled or offer the consumer the option to turn software emulation on or leave it off.
Unless you own a PS3 or plan on buying one, and THEN plan on playing PS2 games on it then it really doesn't matter how its done. Until I buy my own I guess I should just take my own advice
It bypasses them just fine when doing everything else.I thought of that originally however I'm wondering if Sony put that much thought into the design of the original PS3 that it could completely bypass the GS+EE with a simple firmware upgrade.
The reason to ignore it and use software accross the board, is so you have less codepaths in the firmware to debug/maintain.