When will PSN xmb in-game messaging be fixed?

raoulsernine said:
I mean, technically, you could remove the memory stick from your PSP.
Just as you can take the HDD out of the PS3 (and if we're speaking of "possibilities", you can just as well rip open the box and take the whole motherboard out).

the PSP may or may not contain storage to download a piece of software to
And the consoles since invention of memory card "may or may not" contain storage to save a game to. Still the users coped, and the userbases didn't split over it.

Basically calling the reasons for PSP being in question to be based on "upon those 2 assumptions for PSN" is nonsense, this purely boils down to political issue, not a technical one.
If their staff is so incompetent that they can only write software with no error handling whatsoever, they'll never be able to get it working worth shit on any hardware, period.

Of course, given how long it's taking to get the flipping resume download in PS3, one could argue that they are in fact so incompetent, but that still doesn't change the fact that the excuses you listed were nonsense (whether they come from Sony or you extrapolated them yourself doesn't really matter).
 
Ok, i got the impression from the PS3 developers that Frequent this board that it´s not a pain in the ass as such but it´s a challenge if you want to play to it´s strenghts.
Well, I doubt the developers on here are already worrying about the online side of things tbh.

Thanks for the insight into the OS thingy, i guess it´s safe to asume that the OS will take over most if not all those things that are handled by the game now, and there is a great chance that the Supposedly 96MB OS could be slimmed down.
I think this is not safe at all, but then your position seems hardly neutral either, so why do you expect that of others?
 
[maven];946213 said:
I think this is not safe at all, but then your position seems hardly neutral either, so why do you expect that of others?

I think it´s a safe bet since the SPU and Memory is reserved for some kind of future use, why else should they have reserved it?

I don´t care if people are neutral(?) they can think and do whatever they want, it was my own mistake that i didn´t notice Innerbits was a Microsoft Developer blog.
 
This is not a solution. This has been asked for by gamers since the PS3's release, and something 360 gamers will tell you is a great feature.

This is true... as long as it's a great feature and enough people want it, it will be in Sony's interest to implement it [with a twist] on their platform too.

This is basic marketing.

fafalada said:
Basically calling the reasons for PSP being in question to be based on "upon those 2 assumptions for PSN" is nonsense

Whelp... since the blogger just joined and wanted to say objective as much as possible, I was hoping to "go slow" so that we can exchange ideas more calmly :p

Yes I feel that the 2 assumptions on PSN are red herrings.

(1) Direct commerce over wireless network to PSN (in the context of any mobile device, not just PSP) will take some time to happen not because of "Always on" requirements. One of the key problems -- for large titles -- is the download time. Ring tones, small TV highlights, ... are ok. As mentioned, Playstation TV is already live in Japan selling small TV clips to PSPs.

(2) The larger issue with storage is not because PSP is not guaranteed to have one, or Sony is afraid of splitting PSP user base; it is most likely because the storage space may not be big enough for large titles.

I actually look forward to even more objective articles on that site if their interest is genuine.
 
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Not in anything specific. It's Sony's game.

What I'm saying is: In general, a good marketer will always try to differentiate their products. The Playstation Network platform consists of Sony and third party middleware providers. It should have different personality, strengths and weaknesses compared to a single vendor approach like Xbox Live. The onus is on Sony to surface the strengths (openness) and mitigate the weaknesses (inconsistency).
 
patsu said:
One of the key problems -- for large titles -- is the download time. Ring tones, small TV highlights, ... are ok.
That's true, although this could be mitigated considerably if they actually used multitasking for anything you know - useful. One of the great ironies of PSP OS is that they make everything multithreaded(including forcing some very stupid things on games in that regard), but as far as end user goes, the machine might as well be running OS with no threading support whatsoever. But oh well, at least it doesn't allocate gigantic amounts of memory to do absolutely nothing. :p

At any rate, the list of features needed is not unlike those that people are still waiting for on PS3 - background downloads/music/video (in XMB) and ability to suspend/resume of downloads when switching back/forth with other applications.
More importantly PSP should have "suspend/resume to MS" option for games - that really should have been one of their highest priorities for a portable that wants to be a media device.

But yea, I'll shut up now, we're going very off topic ;)
 
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