Just seeing what surface is visible for a given pixel is such a small part of the rendering problem ... the amount of bandwith you can burn on more accurate shading before you hit diminishing returns wont be in reach for a while.
In addition to eDRAM and traditional MCMs (with or without area I/O) there are a couple of alternatives on the horizon to using memory on the PCB, for instance Sun's edge communication or chip-on-chip (with area-IO).
In addition to eDRAM and traditional MCMs (with or without area I/O) there are a couple of alternatives on the horizon to using memory on the PCB, for instance Sun's edge communication or chip-on-chip (with area-IO).