Quitch said:
52.16 had optimisations for the PS 2.0 test which FutureMark knew of and didn't do anything about, they then approved these drivers. Regardless of the reasons for this, it is a violation of their own guidelines. It is also irrelevant how big a violation this is, because once you've shown that you will violate the guidelines...
I was talking with Patric about it, since tests were coming out showing PS2.0 results most people didn't get, but after version release it was still "under investigation." So basically, they didn't "know" but found out afterwards, and took the only step they could at that point. (Recinding 52.16 would end up causing the biggest foofrah yet, while adding a cautionary message concerning the 2.0 test at least puts it in perspective.) It's discouraging to have seen them miss optimizations (I don't think any 2.0 ones had been present before, so it likely wasn't a priority) but on the whole it reinforces how hard it is to spot
everything if the weight of a huge company is brought to bear.
And in the meanwhile, as the PS2.0 test has no effect on the main score or talling on the ORB, it was not mission critical to recind 52.16--for which there would be no turning back, and no ability to keep nVidia REMOTELY on board or the suite on track.
Do you mean that their idea of "enforcement" is to not put the official drivers on the officially approved list?
I "mean" very little. All I know is that the internet community is waiting to jump on any further developments and shout it from the rooftops, and at this point I think that would stop any further relations with nVidia and pit them against each other directly--and who is more capable of surviving THAT encounter? For whatever reason, people eventually just shrug off every optimization nVidia makes with an "oh well, they're just up to their old tricks" and eventually don't care, but with 3DMark it's "well I can't trust THEIR benchmark because nVidia always cheats on it!" and it both lingers and becomes the overriding point.
If they go all-out right now, what happens? Who's in a better position to survive the carnage? How quickly will everyone shrug THAT off?
As I don't know what's going on behind the scenes, I have no idea what is the right maneuver at this point it time. I'm SURE, however, that they are attempting to resolve this in a way that doesn't fragment the industry nor their suites, as an overt stance would. It would reinforce the opinion of those already pissed with nVidia's actions, and it might sway a few more people, but eventually FM (3DMark at least) would be dead or useless--and sadly I can't the built-up momentum and "success" of their actions leading to anything but more of it. And then other IHV's
having to do it to compete.
Who's in line to take over? Aquamark 3? Woo! Let the games begin!
Do we really think the industry's positions on "single number bragging points" is going to change? The mindset would have to change first. Illicit optimizations would have to be seen by the development community AS bad and have a stance against it--and notice just how much nothing everyone has said every time previously that this exact matter has come to light? Mmm-hmm.
In the long run FM may be dead in the water, but in killing 3DMark off, Nvidia have gained the reputation of being untrustworthy cheaters and liars in all forms of benchmarking, as well as destroying one of their (previously) favourite marketing tools.
Likely not. In the long run, something else would take over as "favorite marketing tool" and not only would the optimizations begin again, but there would be even LESS resistance to them--and none from the developer itself.
Futuremark isnt dead yet, they still plan to make 3d mark 04/5/whatever.
I'm sure they do, but just what support will it end up getting from industry or the enthusiasts at this point? The instigator has already proven eminantly capable of rising above their actions, have shown they
won't support a major benchmark unless it shows them in good light (or can be made to), and the much of the community blames FutureMark for the utterly precarious position the industry and nVidia in particular has put them in.
But hey, I suppose everyone could eventually take the foolish cop-out of saying "all synthetic benchmarks are useless" or think all game benches show an inexorable link to game performance, or that they too can't be optimized for. We're not yet at that state ANYWHERE, and until we are (if we can be), the same actions will freely move where is deemed "most profitable" and snowball in effect.