What Xbox and PS2 uses the most polygons/sec

Discussion in 'Console Technology' started by ryoni, Aug 2, 2005.

  1. Squeak

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    Jak II and III had a very limited colour palette though (mostly brown and grey). Maybe they just loaded one 8bit palette for each area and used that for all textures?
     
  2. nAo

    nAo Nutella Nutellae
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    No, each texture has a different palette, and they use a mix of 4 bits and 8 bits textures.
    Using a single palette would buy you nothing on the PS2 (just few kb..)
     
  3. Squeak

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    But it takes time to load a new palette, right?
     
  4. nAo

    nAo Nutella Nutellae
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    IIRC it takes 16 GS clock cycles (there is a 64 bytes wide bus devoted to textures on GS) to load a new 256 colors/32 bits palette, a mere nothing.
     
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