What Xbox and PS2 uses the most polygons/sec

london-boy said:
No it didn't. "Most games" on PS2 had textures that were on par or worse with those in the Jak games.
Jak II and III had a very limited colour palette though (mostly brown and grey). Maybe they just loaded one 8bit palette for each area and used that for all textures?
 
Squeak said:
Jak II and III had a very limited colour palette though (mostly brown and grey). Maybe they just loaded one 8bit palette for each area and used that for all textures?
No, each texture has a different palette, and they use a mix of 4 bits and 8 bits textures.
Using a single palette would buy you nothing on the PS2 (just few kb..)
 
Squeak said:
But it takes time to load a new palette, right?
IIRC it takes 16 GS clock cycles (there is a 64 bytes wide bus devoted to textures on GS) to load a new 256 colors/32 bits palette, a mere nothing.
 
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