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So where does this leave the above scenarios of 1 and 2? If we do have Microsoft (I'm using this scenario as a PlayStation customer - if it were Sony going with the expensive option, I'd get them case closed) going after the super next gen console pushing each and every boundary and Sony going with 2 - then it obviously depends on where the software goes. This might actually open the door to buy both consoles as you will have quite different experiences on each. In this scenario, it might also create a problem for many publishers on where to put their next games: A super next gen console may be too expensive to develop for if you have a successful option 2 being the safer bet. The result would be having few very impressive games on console A while the majority of fun and broad-apeal games land on console B.
If however both consoles of Microsoft and Sony end up being similar in performance and price, then we'll probably have a similar situation to this gen where most software ends up on both with the few exclusive franchises dictating which console appeals to which users. In this case, I'd be staying with Sony for the games I've already enjoyed this gen.
I find it extremely disappointing that option #1 is supposed to represent the 'true next gen' console. So I guess I'll pick #6. And when I get bored, I'll go back to the PC route.
fortunately, none of that was very convincing.
Barring massive stupidity (on the part of MS/Sony), they will use a custom part.
... stuck in the ~ 250mm^2 range, < 125W TDP for GPU ...
How is a custom part going to significantly differ from a PC part?
I will be short and sweet, so pardon my blunt treatment, but if MS goes with 2 and Sony with 1 MS will be in serious financial straights because the following would happen: (a) Sony is going to attract a lot more early adopters and (b) by the sheer difference in hardware Sony multiplatform software will look better, perform better, and have fewer issues out of the gate, (c) Sony exclusives will be head and shoulders better. Getting way better MP games and way better looking SP games (lets call gameplay a way, we would all agree graphics would be in Sony's favor as would be platform performance).
To be honest, I think you lost me a bit with your reply. I imagine the scenario of having one "super console" stacked against a "upgraded console" to create some headache. Still, in the interest of being realistic, having the upgraded console would yield the advantage of being to market first and attracting (probably) more publishers due to market and economic constraints.
I don't think this scenario is that likely, but for the sake of the discussion lets analyze extremities: If super console that is 5 times more powerful in performance terms requires a much higher investment and development costs (2.5 times or would it be more?) than the 'upgraded' console - AND launches a year later - how many publishers would support that over the earlier upgraded console?
And as we saw with ps2, the weakest machine set the pace with software developers, not the most robust one that came out a year late.
... being first out and the base of multiplat development is the overriding factor...
You mean the baseline for WiiU wasn't set 6 years ago with 360? Nintendo hasn't come out with mention that it's going to be a generational leap over what's currently out there.
... what exactly is WiiU bringing to the baseline?