tamattack said:I was wondering if you would return, Chalnoth.
I also know that ATI's drivers are notorious for not always adhering properly to the spec.
SpellSinger said:It would be nice if Nvidia actual provided a schedule for PS1.4 support. Just saying they plan to add support is not enough. Plans change. Without 1.4 support Cg is not useful for development with ATI products. Are they just pulling another fast one? Why wouldn't Nvidia garner support from the other graphics vendors before announcing Cg? Don't answer this, cause I know the reason already.
Is there a specific issue you're referring to? I have not seen anymore issues with ATI's drivers not following specs than I have with Nvidia's. Why wouldn't ATI refer developer's to use a 1.4 shader, especially if it helped performance? Why do you keep making this comment without any data to back it up?I also know that ATI's drivers are notorious for not always adhering properly to the spec.
Well, there are a few. One is John Carmack's statements a while back (where he stated that nVidia's drivers are his "gold standard") where he stated that ATI's drivers don't always adhere properly to the spec. Derek Smart has also had a number of complaints, and there have been a few posts on these forums and others about other specific ideas (one is where the texm3x3vspec, if I remember the instruction correctly, doesn't work in the same way that nVidia's does, though it was never solved in that thread what the reference rasterizer did).
Chalnoth said:Well, there are a few. One is John Carmack's statements a while back (where he stated that nVidia's drivers are his "gold standard") where he stated that ATI's drivers don't always adhere properly to the spec. Derek Smart has also had a number of complaints, and there have been a few posts on these forums and others about other specific ideas (one is where the texm3x3vspec, if I remember the instruction correctly, doesn't work in the same way that nVidia's does, though it was never solved in that thread what the reference rasterizer did).
Doomtrooper said:Chalnoth never includes the other part of JC's comment from the the plan...
ATI had been patiently pestering me about support for a few months, so last
month I finally took another stab at it. The standard OpenGL path worked
flawlessly, so I set about taking advantage of all the 8500 specific features.
As expected, I did run into more driver bugs, but ATI got me fixes rapidly,
The chip architecture has not really changed in two years including the Geforce 3 and 4 cards, its no wonder there is no driver bugs..will the 9700 have driver bugs in 6 more months?? Probably not.
Doomtrooper said:Chalnoth never includes the other part of JC's comment from the the plan...
ATI had been patiently pestering me about support for a few months, so last
month I finally took another stab at it. The standard OpenGL path worked
flawlessly, so I set about taking advantage of all the 8500 specific features.
As expected, I did run into more driver bugs, but ATI got me fixes rapidly,
The chip architecture has not really changed in two years including the Geforce 3 and 4 cards, its no wonder there is no driver bugs..will the 9700 have driver bugs in 6 more months?? Probably not.
Doomtrooper said:That would be a hardware limitation IMO..otherwise it would have been fixed.
Chalnoth said:Doomtrooper said:That would be a hardware limitation IMO..otherwise it would have been fixed.
Which doesn't help things any. The problem is still there, regardless of cause. For example, the amount of time that the Morrowind z-buffer issues have been around make one thing that it's a hardware issue. But that doesn't matter to me. I like the game, so I want to play it on a video card that doesn't have such problems. Regardless of the cause, it's still incorrect rendering (apparently, in this case, a failure to have backwards-compatibility).
Here is the list of games I've tried so far.
Morrowind (tribunal)
Rallisport challenge
Max Payne
Il-2Strumovik
Ghost Recon (IT and DS)
Nascar 2003
also
UT2003 DEMo
They all run better than the previous 8500 and this is WITH 16x AF and 6x AA!!!!!!
I can't believe how smooth it is!!!!
And for chalnoth I want to tell you that I'm not seeing any z-buffer errors in morrowind. But I'm running DX 9.0 and the WHQL certified CAT 3.0s
Playing Morrowind on the AIW Radeon 9700 Pro is a great experience. While other videocards may chug along at 10-15 fps intown, the 9700 Pro consistently maintains a 20-25 fps framerate in the same area. As this is an RPG and not a FPS, this framerate is acceptable. Further, the game is fully playable up to and including 1280x960 6x FSAA and 16x anisotropic filtering.
The graphics in Morrowind, on a card that supports the features are amazing The water with pixel shaders enabled , is simply breathtaking. Crystal clear water that looks better , by far , than any other current game. The developers used pixel shaders to deform the water when raindrops hit, another look of the water is given at night. It's really not my intention to give game reviews in a videocard review , but if you haven't picked it up yet, Morrowind is simply breathtaking . In the screenshots , I've included one of the pixel shaded/non pixel shaded water. Of course if you buy the AIW 9700 Pro, Morrowind is part of the bundle.
Doomtrooper said:Please don't refer to Morrowind issues on a 9700 Chalnoth, when you refuse to even take people sugestions by starting with a clean install...or trying newer drivers.
John Reynolds said:Kinda like certain texture compression modes on a certain series of chips that's been present for years! now.
I just got back into Morrowind and I have no complaints on how it looks on my 9700 Pro (4xAA/8xAF at 1280x960). There is still a slight problem with water boundaries, but it's been greatly lessened compared to the first driver set. In fact, I have to actively look for it to notice it and, regardless, the game looks awesome with the above settings.
Doomtrooper said:That would be a hardware limitation IMO..otherwise it would have been fixed.
Chalnoth said:Yes, it's exactly like that problem, with one crucial difference. It can be fixed with user-side workarounds. Granted, this shouldn't have to happen either, but it's still better than an issue that just has to be dealt with by the user. Anyway, you're right in a way. I couldn't have anything to complain about on the Radeon 9700's "correctness in rendering" if this was the only problem. The thing is, it isn't. There is still the problem of anisotropic forcing bilinear/trilinear on all textures (blurring text in some games), and improper rendering in the Tenebrae mod for Quake.
Well, I think the most noticeable is the z-buffer errors on the imperial guards (and some other characters). As a side note, these problems don't seem apparent in the Tribunal expansion pack (disclaimer: I only stayed in Mournhold for a few minutes). This may be because the expansion pack doesn't appear to exist "outdoors." That is, there is no outside terrain rendered. The z-buffer errors in Morrowind only seem to appear when outdoors.