I think adaptive aniso comes from 3dfx.IIRC Rampage was going to use it.Take that with a few tweaks and you have GFFX adaptive aniso.Wait, but isn't adaptive aniso cheating!!
I think adaptive aniso comes from 3dfx.IIRC Rampage was going to use it.Take that with a few tweaks and you have GFFX adaptive aniso.Wait, but isn't adaptive aniso cheating!!
nV dude: "thank you, I shall put this in our new chip, as it has been something our hundreds of engineers could never figure out until this moment"
nv dude places "addaptive aniso" into nv30
a match made in heaven....
anyways, unlike ATI, it appears nVidia has the option to perform many different levels of anisotropic filtering. from the base which is about as good as ATIs "quality" setting all the way up to their own "quality" setting, which is the more purist method.
How do we know what the minimum quality for the nVidia "adaptive aniso" is?
I presume it is based on the assumption that it is the same as the current "adaptive aniso" as exposed by the likes of RivaTuner? What is the image quality of that implementation?
How do we know what the minimum quality for the nVidia "adaptive aniso" is?
I presume it is based on the assumption that it is the same as the current "adaptive aniso" as exposed by the likes of RivaTuner? What is the image quality of that implementation?