Over the course of playing the new Zelda I found myself increasingly distracted by the way translucent effects only seem to cover every other scanline in progressive scan mode, such that the glow around text as well as things like fog and dust clouds appears discontinuous. Here is an example pic showing the effect on the glow around text:
Clearly it is something to do with the way the game is rendered, but does anyone know specifically why the transparencies in the game come out like that?
Clearly it is something to do with the way the game is rendered, but does anyone know specifically why the transparencies in the game come out like that?