mckmas8808
Legend
RancidLunchmeat said:How is it again that people are getting the idea that Epic is hyping PS3?
They're not hyping it, they're just telling us the truth about the PS3. Read the following comments. I put the PS3 comments in bold and the X360 comments in italics. In a way they do kinda talk more about the PS3 and then kinda say something about the X360 kinda fast at the end.
Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal 1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.
I should add that we're in a similar position for Xbox 360.
Mark Rein: Sony signing up with nVidia: as soon as we heard that we were screaming and high-fiving around the office, that just kinda solidified it. We were worried about who Sony was going to go with, everybody was rumour mongering that Sony was just going to put another Cell in there.
Mark Rein: There's been this whole thing about Sony doing OpenGL, but we've been doing graphics in OpenGL for years, so we're quite good at it, and Microsoft's obviously Direct 3D, clearly another area that screams expertise for us. The Microsoft SDK is basically an extension of what we did on Xbox one, so you saw Unreal Championship 2, so obviously we've played a little with that, and then Sony, well basically their dev kits are based on Linux, and we shipped Linux since the original Dk, so...
Mark Rein: And then there's the graphics chips. Obviously we've been Nvidia's poster boy for a while, they built the theatre for us in their booth last year, and we're the only ones they've ever done that for.
Mark Rein: Obviously all the Playstation 3 stuff on Monday was phenomenal but I like both the presentations for different reasons. I thought Sony's was a technical tour de force and Microsoft was very much a "system" presentation.
I think Sony showed off a huge amount of technical prowess and had just amazing demos. Clearly they are in very good shape. And the system erases one of the things that was a stumbling block for us in the past in that it's really easy to develop for. It's on par with what Microsoft's got now.
And I thought Microsoft did a really good job showing the rich user interface of the machine, which if they are ever going to sell a billion—I don't know about that number—that's certainly the right thing to do
I was totally blown away by the idea of an HD IP camera for my PlayStation 3; I will definitely be buying one of those and sending one to my parents so we can do video conferencing and show them our kids growing up because we live a couple thousand miles away
One of the questions that the Chairman of NVIDIA was going to ask in his speech was, "How hard was it to take your shaders from PC to PS3?" But it's like we scratched the question because we don't take them from one or the other. We just play them—they're the exact same, no conversion, nothing. And the same with Xbox 360.