Dave B(TotalVR)
Regular
A new graphics core were to come out with the capability to determine what load, during this frame, will be placed on the pixel and vertex shading units. And using this information dynamically re-allocates logic from, say, the vertex shader to the pixel shader as the pixel shader will be the bottleneck on this frame. Also, if certin features are not being used then the logic that executes them could be re-allocated to another part of the graphics pipeline.
Im trying to fuse metagence (the technology supposed to be used in graphics cards according to its patent but has done nothing of the sort so far) and Videoligcs comment that series 5 would involve 'processing elements that could be switched in and out to render grahics'. Is the logic between different parts of the GFX pipeline similar enough to be manipulated that way by metagence (which is good coz it does it on the fly, apparently).
What do u think?
First thing I thought was unfeasibly high synthetic benchmark results....
Im trying to fuse metagence (the technology supposed to be used in graphics cards according to its patent but has done nothing of the sort so far) and Videoligcs comment that series 5 would involve 'processing elements that could be switched in and out to render grahics'. Is the logic between different parts of the GFX pipeline similar enough to be manipulated that way by metagence (which is good coz it does it on the fly, apparently).
What do u think?
First thing I thought was unfeasibly high synthetic benchmark results....